Age | Commit message (Expand) | Author |
---|---|---|
2010-08-23 | nvfx: Remove unnecessary headers. | Vinson Lee |
2010-08-21 | nvfx: Fix SCons build. | Vinson Lee |
2010-08-21 | nvfx: rewrite draw code and buffer code | Luca Barbieri |
2010-08-21 | nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0 | Luca Barbieri |
2010-08-21 | nvfx: new 2D: new render temporaries with resources | Luca Barbieri |
2010-08-21 | nvfx: new 2D: use new 2D engine in Gallium | Luca Barbieri |
2010-06-09 | nvfx: fix typo from gallium-msaa merge | Ben Skeggs |
2010-06-03 | gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil | Roland Scheidegger |
2010-05-29 | nvfx: adapt to clear interface changes | Roland Scheidegger |
2010-05-17 | nouveau: adapt to interface changes | Roland Scheidegger |
2010-04-17 | nvfx: Remove unnecessary headers. | Vinson Lee |
2010-03-15 | nv30, nv40: unify nv[34]0_query.c | Luca Barbieri |