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path: root/src/gallium/drivers/nvfx
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2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
Update all drivers to use draw_set_index_buffer, draw_set_mapped_index_buffer, and draw_vbo. Remove draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
2010-08-25nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee
Remove nvfx_context.h. Include p_compiler.h for INLINE symbol. Fixes nvfx_context.h -> nvfx_screen.h -> nvfx_context.h include recursion.
2010-08-25nvfx: Include missing headers in nvfx_shader.h.Vinson Lee
Include stdint.h for uint8_t symbol. Include p_compiler.h for INLINE symbol.
2010-08-24nvfx: Initialize variables on error path.Vinson Lee
2010-08-23nvfx: Remove unnecessary headers.Vinson Lee
2010-08-24nvfx: don't emit dummy commands on nv30Luca Barbieri
Should fix errors on the original nv30, reported by pmdata.
2010-08-23nvfx: improve fp temp accountingLuca Barbieri
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
Should improve performance, possibly significantly.
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
Gallium always puts gl_PointCoord in GENERIC[0] if point_quad_rasterization is enabled. This is silly, but for now it makes mesa-demos/glsl/pointcoord work.
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
Before, we were discarding the compiled vertex program on each vertex program change. Now we compile the program as if there were 6 clip planes and dynamically patch in an "end program" bit at the right place. Also, nv30 should now work.
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
Now we lie less when claiming OpenGL 2 support. Also, first piglit result group is now all green, except for fdo25614-genmipmap, which seems mesa/st's fault.
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee
Include draw_context.h for draw_*_vertex_shader symbols. Fixes the following GCC warning. nvfx_vertprog.c: In function 'nvfx_vp_state_create': nvfx_vertprog.c:1276: warning: implicit declaration of function 'draw_create_vertex_shader' nvfx_vertprog.c:1276: warning: assignment makes pointer from integer without a cast nvfx_vertprog.c: In function 'nvfx_vp_state_delete': nvfx_vertprog.c:1298: warning: implicit declaration of function 'draw_delete_vertex_shader'
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
This version should hopefully be much clearer and thus less likely to be subtly broken. Also fixes point sprites on nv40 and possibly some other bugs too.
2010-08-22nvfx: make stipple setting independent of enableLuca Barbieri
2010-08-22nvfx: fix vertex programsLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-22nvfx: Silence unused variable warning.Vinson Lee
The variable is used but only in the body of an assert.
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
Variables weren't initialized on the error paths.
2010-08-21nvfx: Silence uninitialized variable warnings.Vinson Lee
Silence the following i686-apple-darwin10-gcc-4.2.1 warnings. nv04_2d.c: In function 'nv04_region_copy_cpu': nv04_2d.c:560: warning: 'dswy' may be used uninitialized in this function nv04_2d.c:559: warning: 'dswx' may be used uninitialized in this function nv04_2d.c:562: warning: 'sswy' may be used uninitialized in this function nv04_2d.c:561: warning: 'sswx' may be used uninitialized in this function
2010-08-21nvfx: actually fix it properlyLuca Barbieri
2010-08-21nvfx: fix incorrect assertLuca Barbieri
2010-08-21nvfx: Fix SCons build.Vinson Lee
Move declarations before code. Fix void pointer arithmetic.
2010-08-21nvfx: fix warningsLuca Barbieri
2010-08-21nvfx: enable translate_sseLuca Barbieri
2010-08-21scons: Fix nvfx build.Vinson Lee
2010-08-21nvfx: slightly improve handling of overlong vpsLuca Barbieri
2010-08-21nvfx: tweak CMP in fpLuca Barbieri
2010-08-21nvfx: implement CMP in vpLuca Barbieri
2010-08-21nvfx: implement TXL in fpLuca Barbieri
2010-08-21nvfx: implement SSG in fpLuca Barbieri
2010-08-21nvfx: implement DP2 in vp and fpLuca Barbieri
2010-08-21nvfx: implement TRUNC in vp and fpLuca Barbieri
2010-08-21nvfx: implement NOPLuca Barbieri
2010-08-21nvfx: add vertex program control flowLuca Barbieri
2010-08-21nvfx: fix vertex shader headersLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: improve and correct nvfx_shader.hLuca Barbieri
2010-08-21nvfx: fix lodbiasLuca Barbieri
2010-08-21nvfx: mostly fix inline corruption magicallyLuca Barbieri
Not sure why this mostly works.
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: fire ring after transfersLuca Barbieri
Might reduce the risk of running out of memory
2010-08-21nv30: band-aid viewport issuesLuca Barbieri
For some reason nv30 seems to like to reset the viewport, even though attempts to isolate where exactly it does that have currently been inconclusive.
2010-08-21nvfx: support flatshade_firstLuca Barbieri
2010-08-21nvfx: expose GLSLLuca Barbieri
Still no control flow support, but basic stuff works.