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path: root/src/gallium/drivers/nvfx
AgeCommit message (Expand)Author
2010-08-21nvfx: fix incorrect assertLuca Barbieri
2010-08-21nvfx: Fix SCons build.Vinson Lee
2010-08-21nvfx: fix warningsLuca Barbieri
2010-08-21nvfx: enable translate_sseLuca Barbieri
2010-08-21scons: Fix nvfx build.Vinson Lee
2010-08-21nvfx: slightly improve handling of overlong vpsLuca Barbieri
2010-08-21nvfx: tweak CMP in fpLuca Barbieri
2010-08-21nvfx: implement CMP in vpLuca Barbieri
2010-08-21nvfx: implement TXL in fpLuca Barbieri
2010-08-21nvfx: implement SSG in fpLuca Barbieri
2010-08-21nvfx: implement DP2 in vp and fpLuca Barbieri
2010-08-21nvfx: implement TRUNC in vp and fpLuca Barbieri
2010-08-21nvfx: implement NOPLuca Barbieri
2010-08-21nvfx: add vertex program control flowLuca Barbieri
2010-08-21nvfx: fix vertex shader headersLuca Barbieri
2010-08-21nv40: add fragment program control flowLuca Barbieri
2010-08-21nvfx: refactor shader assemblerLuca Barbieri
2010-08-21nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri
2010-08-21nvfx: improve and correct nvfx_shader.hLuca Barbieri
2010-08-21nvfx: fix lodbiasLuca Barbieri
2010-08-21nvfx: mostly fix inline corruption magicallyLuca Barbieri
2010-08-21nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri
2010-08-21nvfx: fire ring after transfersLuca Barbieri
2010-08-21nv30: band-aid viewport issuesLuca Barbieri
2010-08-21nvfx: support flatshade_firstLuca Barbieri
2010-08-21nvfx: expose GLSLLuca Barbieri
2010-08-21nvfx: support proper shader linkage - adds glsl supportLuca Barbieri
2010-08-21nvfx: rewrite draw code and buffer codeLuca Barbieri
2010-08-21nvfx: refactor sampling code, add support for swizzles and depth texLuca Barbieri
2010-08-21nvfx: new 2D: unify textures and buffersLuca Barbieri
2010-08-21nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0Luca Barbieri
2010-08-21nvfx: new 2D: new render temporaries with resourcesLuca Barbieri
2010-08-21nv30: new 2D: support ARB_texture_rectangleLuca Barbieri
2010-08-21nvfx: new 2D: optimize fragtex format lookupLuca Barbieri
2010-08-21nvfx: new 2D: enable swizzling for all surfacesLuca Barbieri
2010-08-21nvfx: new 2D: use new 2D engine in GalliumLuca Barbieri
2010-08-21nv04-nv40: new 2D: add new Gallium-independent 2D engineLuca Barbieri
2010-08-21nvfx: new 2D: rewrite transfer code to use staging transfersLuca Barbieri
2010-08-21nvfx: new 2D: rewrite miptree code, adapt transfersLuca Barbieri
2010-08-21nvfx: add nouveau_resource_on_gpuLuca Barbieri
2010-08-21nvfx: add linear flag for buffersLuca Barbieri
2010-08-21nvfx: properly unreference bound objects on context destructionLuca Barbieri
2010-08-21nvfx: reference count bound objectsLuca Barbieri
2010-08-21nvfx: fix format support code for compressed textureLuca Barbieri
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
2010-08-06nvfx: fix nv30 vertex program scalar opcodesLuca Barbieri
2010-08-06nvfx: shut up unknown cap 64 warningLuca Barbieri
2010-07-29gallium: Keep only pipe_context::draw_vbo.Chia-I Wu
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
2010-07-24nvfx: Move declaration before code.Vinson Lee