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2010-09-12nvfx: Remove unused variables.Vinson Lee
2010-09-12nvfx: Move declaration before code.Vinson Lee
Fixes SCons build.
2010-09-11nv30: fix breakage due to 10 texcoord support on nv40Luca Barbieri
2010-09-06nvfx: fix return in vp mainLuca Barbieri
2010-09-05nvfx: support nv30 simulation on nv40Luca Barbieri
2010-09-05nvfx: move nv04_2d to rules-ng-ngLuca Barbieri
2010-09-05nvfx: switch to rules-ng-ng register headersLuca Barbieri
This is the new register generation toolkit in use by nouveau. As far as I know, this is the best register description toolkit in existence, and you should use it too for your hardware :) Thanks to Marcin Kościelnicki for inventing it and performing invaluable reverse engineering work of nVidia chips.
2010-09-05nvfx: remove remaining BEGIN_RING/eng3d usesLuca Barbieri
2010-09-05nvfx: pause occlusion queries during blitter usageLuca Barbieri
Thanks for Dave Airlie and Jerome Glisse for their code which made me realize I need this too.
2010-09-05nvfx: properly return fogcoord.w == 1Luca Barbieri
Hardware sets it to 0, so we add an ADD to put an 1 there if the application really wants the alpha channel.
2010-09-05nvfx: support saturate in vpLuca Barbieri
Completely untested, since Mesa apparently never uses this currently. In particular, it might not work with scalar slot op.
2010-09-05nvfx: add rewritten swtnl supportLuca Barbieri
The old swtnl code was broken by the new shader linkage support for GLSL. This is a rewrite of swtnl support, which should instead work properly, be faster and more closer to the much more tested hardware pipeline.
2010-09-05nvfx: use a piglit-ignored format for unknown cap messageLuca Barbieri
2010-09-05nvfx: support unlimited constants and immediates in fpLuca Barbieri
2010-09-05nvfx: support using blitter to copy depth/stencil resources, fix HeavenLuca Barbieri
We might want to copy them as color ones though. Also works around crash in Unigine Heaven due to failing to allocate a 64 MB temporary in GART for a CPU copy. Unigine Heaven now works on nv40, albeit with very heavy glitches (with the floating branch with render_hdr 0).
2010-09-04nvfx: support rendering to more formatsLuca Barbieri
2010-09-04nvfx: move 2D format selection logic to 2D codeLuca Barbieri
2010-09-04nvfx: fix swizzling of high bpp surfacesLuca Barbieri
2010-09-04nvfx: fix some subrectangle copiesLuca Barbieri
Actually, we may want to get rid of the x/y coordinates for linear surfaces, and realign the origin from scratch if necessary, instead of doing this "on-demand realignment".
2010-09-04nvfx: fix inlinining in nv04_2d.cLuca Barbieri
2010-09-04nvfx: fix the temporary copying logic and add assertsLuca Barbieri
2010-09-04nvfx: prevent swizzled rendering into formats where it's not supportedLuca Barbieri
2010-09-04nvfx: consolidate tiny filesLuca Barbieri
We probably want to reorganize the remaining files too, but that's for later, maybe.
2010-09-04nvfx: fix vp DP2Luca Barbieri
2010-09-04nvfx: implement fp SSG properlyLuca Barbieri
2010-09-04nvfx: don't claim we support preds since the driver doesn'tLuca Barbieri
2010-09-04nv40: support all 10 texcoordsLuca Barbieri
2010-09-04nvfx: add missing context initLuca Barbieri
2010-09-04nvfx: tidy up state_emitLuca Barbieri
2010-09-04nvfx: support all coord conventions in hardwareLuca Barbieri
2010-09-04nvfx: add missing pushbuffer space checkLuca Barbieri
2010-09-04nvfx: support all possible vs constsLuca Barbieri
We were incorrectly setting a register that limited the range of constants accessible via indirect addressing. Setting it correctly, we can address all the constants the GPU supports.
2010-09-04nvfx: set magic bit to round NPOT mipmap sizes down and not upLuca Barbieri
Does any API even use rounding-up?
2010-09-04nvfx: allow nested blitter usage, fixing bug in clearLuca Barbieri
2010-09-03nvfx: implement LIT in fpLuca Barbieri
2010-09-03nvfx: fix division by zero in vp-ignore-inputLuca Barbieri
2010-09-03nvfx: report correct max lodbiasLuca Barbieri
Fixes piglit lodbias
2010-09-03nvfx: remove messageLuca Barbieri
2010-09-03nvfx: support indirect addressing in vpsLuca Barbieri
Negative or huge offsets not yet supported.
2010-09-03nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri
2010-09-01nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin
Signed-off-by: Patrice Mandin <patmandin@gmail.com>
2010-08-28nvfx: Remove util_is_pot in favor of util_is_power_of_two.Vinson Lee
This is a follow up to commit 89b2897220acfacdc431f138377fbcec9f0ea812.
2010-08-25nvfx: Set pointer to NULL after free.Vinson Lee
Guard against potential use after free.
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
Update all drivers to use draw_set_index_buffer, draw_set_mapped_index_buffer, and draw_vbo. Remove draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
2010-08-25nvfx: Clean up header file inclusion in nvfx_screen.h.Vinson Lee
Remove nvfx_context.h. Include p_compiler.h for INLINE symbol. Fixes nvfx_context.h -> nvfx_screen.h -> nvfx_context.h include recursion.
2010-08-25nvfx: Include missing headers in nvfx_shader.h.Vinson Lee
Include stdint.h for uint8_t symbol. Include p_compiler.h for INLINE symbol.
2010-08-24nvfx: Initialize variables on error path.Vinson Lee
2010-08-23nvfx: Remove unnecessary headers.Vinson Lee
2010-08-24nvfx: don't emit dummy commands on nv30Luca Barbieri
Should fix errors on the original nv30, reported by pmdata.
2010-08-23nvfx: improve fp temp accountingLuca Barbieri