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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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nvfx
Age
Commit message (
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Author
2010-08-21
nvfx: implement SSG in fp
Luca Barbieri
2010-08-21
nvfx: implement DP2 in vp and fp
Luca Barbieri
2010-08-21
nvfx: implement TRUNC in vp and fp
Luca Barbieri
2010-08-21
nvfx: implement NOP
Luca Barbieri
2010-08-21
nvfx: add vertex program control flow
Luca Barbieri
2010-08-21
nvfx: fix vertex shader headers
Luca Barbieri
2010-08-21
nv40: add fragment program control flow
Luca Barbieri
2010-08-21
nvfx: refactor shader assembler
Luca Barbieri
2010-08-21
nvfx: add option to dump shaders in TGSI and native code
Luca Barbieri
2010-08-21
nvfx: improve and correct nvfx_shader.h
Luca Barbieri
2010-08-21
nvfx: fix lodbias
Luca Barbieri
2010-08-21
nvfx: mostly fix inline corruption magically
Luca Barbieri
2010-08-21
nvfx: fix GPU hardlocks when depth buffer is absent
Luca Barbieri
2010-08-21
nvfx: fire ring after transfers
Luca Barbieri
2010-08-21
nv30: band-aid viewport issues
Luca Barbieri
2010-08-21
nvfx: support flatshade_first
Luca Barbieri
2010-08-21
nvfx: expose GLSL
Luca Barbieri
2010-08-21
nvfx: support proper shader linkage - adds glsl support
Luca Barbieri
2010-08-21
nvfx: rewrite draw code and buffer code
Luca Barbieri
2010-08-21
nvfx: refactor sampling code, add support for swizzles and depth tex
Luca Barbieri
2010-08-21
nvfx: new 2D: unify textures and buffers
Luca Barbieri
2010-08-21
nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Luca Barbieri
2010-08-21
nvfx: new 2D: new render temporaries with resources
Luca Barbieri
2010-08-21
nv30: new 2D: support ARB_texture_rectangle
Luca Barbieri
2010-08-21
nvfx: new 2D: optimize fragtex format lookup
Luca Barbieri
2010-08-21
nvfx: new 2D: enable swizzling for all surfaces
Luca Barbieri
2010-08-21
nvfx: new 2D: use new 2D engine in Gallium
Luca Barbieri
2010-08-21
nv04-nv40: new 2D: add new Gallium-independent 2D engine
Luca Barbieri
2010-08-21
nvfx: new 2D: rewrite transfer code to use staging transfers
Luca Barbieri
2010-08-21
nvfx: new 2D: rewrite miptree code, adapt transfers
Luca Barbieri
2010-08-21
nvfx: add nouveau_resource_on_gpu
Luca Barbieri
2010-08-21
nvfx: add linear flag for buffers
Luca Barbieri
2010-08-21
nvfx: properly unreference bound objects on context destruction
Luca Barbieri
2010-08-21
nvfx: reference count bound objects
Luca Barbieri
2010-08-21
nvfx: fix format support code for compressed texture
Luca Barbieri
2010-08-20
gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Luca Barbieri
2010-08-06
nvfx: fix nv30 vertex program scalar opcodes
Luca Barbieri
2010-08-06
nvfx: shut up unknown cap 64 warning
Luca Barbieri
2010-07-29
gallium: Keep only pipe_context::draw_vbo.
Chia-I Wu
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-24
nvfx: Move declaration before code.
Vinson Lee
2010-07-21
nouveau/nvfx: Add new PIPE_CAP values
Patrice Mandin
2010-06-09
nvfx: fix typo from gallium-msaa merge
Ben Skeggs
2010-06-08
gallium: adjust the query interface to support custom types
Zack Rusin
2010-06-03
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
Roland Scheidegger
2010-05-29
nvfx: adapt to clear interface changes
Roland Scheidegger
2010-05-21
Merge branch 'gallium-msaa'
Roland Scheidegger
2010-05-21
nouveau/nvfx: Fill more PIPE_CAP_MAX_ values
Patrice Mandin
2010-05-21
Merge branch 'gallium-front-ccw'
Keith Whitwell
2010-05-18
gallium: implement set_sample_mask() in all drivers
Roland Scheidegger
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