Age | Commit message (Collapse) | Author |
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Conflicts:
src/mesa/drivers/dri/r600/r700_assembler.c
src/mesa/main/version.h
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Conflicts:
progs/demos/projtex.c
progs/xdemos/glxinfo.c
src/mesa/main/version.h
To fix the confilicts in projtex.c and glxinfo.c I just took the code from
mesa_7_6_branch. The conflicts seem to have occured from cherry-picks from
mesa_7_7_branch to mesa_7_6_branch followed by commmits just to
mesa_7_6_branch.
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Fixes bug 24501
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There's like five good reasons for this, I swear.
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If you really want to see it again, check the history.
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There were additional non-textual conflicts.
Conflicts:
src/gallium/drivers/r300/r300_tgsi_to_rc.c
src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
src/mesa/drivers/dri/r300/compiler/radeon_program.c
src/mesa/drivers/dri/r300/compiler/radeon_program_alu.c
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So that debugging is no longer a full-spam-or-nothing approach, you are now
supposed to set the RADEON_DEBUG environment flag just like for classic Mesa.
The available debug flags are different, however. Just running an OpenGL
application with RADEON_DEBUG set to an arbitrary string will print out
helpful information.
Everything must be compiled with -DDEBUG for any of this to work
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In particular, this removes the dependency on prog_instruction, which
unfortunately creates some code duplication, but also opens a path towards
adding some hardware-specific things in there.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This is entirely untested on R500, and needs more testing on R300.
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Appart from separating r3xx/r5xx fragment shaders, a more consistent
naming scheme has been applied. From now on:
r300 = all chips
r3xx = R300/R400 only
r5xx = R500 only
This way r300_fragment_shader is the master struct, and the structs
r3xx_fragment_shader and r5xx_fragment_shader inherits it.
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Not going to bother unbreaking it here until it's unbroken elsewhere.
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It's kind of like a CSO todo list. :3
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The template makefile that most libraries in
gallium included was based on dri and had a bunch
unrelevant junk in it.
Update it and improve the depending makefiles.
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Next up: The evil RS block.
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Not going to be using the blitter. Period.
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I have successfully fooled glxinfo into believing that I am a competent
writer of code. Next step is to trick trivial/clear.
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Part one: Capabilities from classic Mesa.
Damn, if only we didn't have so many fucking Radeons!
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I feel strangely unproductive. Must be the cold.
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In theory, it could work, but there's still some very big gaps.
Anything marked with XXX should be taken care of first, probably.
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Todo:
- Less suckage.
- Re-read bo-cs stuff, figure out how the hell to emit state.
- Blits.
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Still todo:
- Sort out winsys.
- Less suckage.
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