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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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r300_blit.c
Age
Commit message (
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Author
2011-01-28
r300g: fix and re-enable 8x8 zbuffer compression mode
Marek Olšák
2011-01-27
r300g: fix some bugs with zbuffer compression (v4)
Marek Olšák
2011-01-23
r300g: support sRGB colorbuffers
Marek Olšák
2011-01-09
r300g: fix crash when flushing ZMASK
Marek Olšák
2011-01-08
r300g: fix a surface leak when flushing ZMASK
Marek Olšák
2010-12-05
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
r300g: cleanup winsys
Marek Olšák
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-11-10
r300g: rename has_hyperz -> can_hyperz
Marek Olšák
2010-09-15
r300g: prevent creating multiple winsys BOs for the same handle
Marek Olšák
2010-09-04
r300g: remove unnecessary assignments
Marek Olšák
2010-08-15
r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear
Marek Olšák
2010-08-15
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
r300g: do not clear with blitter if we clear just the ZMask RAM
Marek Olšák
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-12
Revert "u_blitter: unify clear_depth_stencil and flush_depth_stencil"
Marek Olšák
2010-08-12
u_blitter: unify clear_depth_stencil and flush_depth_stencil
Marek Olšák
2010-08-08
r300g: remove a flush
Marek Olšák
2010-08-08
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-07-25
r300g: cleanup texture creation code
Marek Olšák
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-07-12
r300g: ugly fix of a hardlock in the cubestorm xscreensaver
Marek Olšák
2010-07-08
r300g: minor fixups
Marek Olšák
2010-06-26
r300g: update my notes about fastfill and zbuffer compression
Marek Olšák
2010-06-26
r300g: enum r300_blitter_op is a bitmask
Marek Olšák
2010-06-22
glhd: Grab resource_copy_region from r300g.
Corbin Simpson
2010-06-14
r300g: rewrite occlusion queries
Marek Olšák
2010-06-13
r300g: turn clip state into a CB
Marek Olšák
2010-06-09
r300g: save vertex buffers in blitter
Marek Olšák
2010-06-03
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
Roland Scheidegger
2010-05-29
r300g: adapt to clear interface changes
Roland Scheidegger
2010-05-25
r300g: add r300_init_blit_functions, remove r300_blit.h
Marek Olšák
2010-05-25
r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...
Marek Olšák
2010-05-25
r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...
Marek Olšák
2010-05-17
r300g: adapt to interface changes
Roland Scheidegger
2010-05-03
r300g: use util_format_short_name and util_format_is_plain
Marek Olšák
2010-05-02
r300g: fix surface_copy for compressed formats
Marek Olšák
2010-04-20
r300g: Spill a bit more info about implementation errors in surface_copy.
Corbin Simpson
2010-04-18
Revert "r300g: save vertex buffers around u_blitter calls"
Marek Olšák
2010-04-18
r300g: save vertex buffers around u_blitter calls
Luca Barbieri
2010-04-18
r300g: various other cleanups
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-11
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-03-21
r300g: accelerate blitting for all 64-bit texture formats
Marek Olšák
2010-03-15
r300g: fix up after merge
Keith Whitwell
2010-03-10
Merge branch 'master' into gallium-sampler-view
Michal Krol
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