Age | Commit message (Expand) | Author |
2010-06-03 | gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil | Roland Scheidegger |
2010-05-29 | r300g: adapt to clear interface changes | Roland Scheidegger |
2010-05-25 | r300g: add r300_init_blit_functions, remove r300_blit.h | Marek Olšák |
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_copy interface and clea... | Marek Olšák |
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_fill interface and clea... | Marek Olšák |
2010-05-17 | r300g: adapt to interface changes | Roland Scheidegger |
2010-05-03 | r300g: use util_format_short_name and util_format_is_plain | Marek Olšák |
2010-05-02 | r300g: fix surface_copy for compressed formats | Marek Olšák |
2010-04-20 | r300g: Spill a bit more info about implementation errors in surface_copy. | Corbin Simpson |
2010-04-18 | Revert "r300g: save vertex buffers around u_blitter calls" | Marek Olšák |
2010-04-18 | r300g: save vertex buffers around u_blitter calls | Luca Barbieri |
2010-04-18 | r300g: various other cleanups | Marek Olšák |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák |
2010-04-11 | r300g: cleanup handling of sampler views | Marek Olšák |
2010-04-10 | Squashed commit of the following: | Keith Whitwell |
2010-03-21 | r300g: accelerate blitting for all 64-bit texture formats | Marek Olšák |
2010-03-15 | r300g: fix up after merge | Keith Whitwell |
2010-03-10 | Merge branch 'master' into gallium-sampler-view | Michal Krol |
2010-03-09 | Merge branch 'gallium-vertexelementcso' | Roland Scheidegger |
2010-03-02 | r300g: Make velem CSO actually work. | Corbin Simpson |
2010-03-02 | Merge branch 'gallium-format-cleanup' | José Fonseca |
2010-03-02 | Merge branch 'gallium-no-rhw-position' | Michal Krol |
2010-03-02 | r300: Rename pipe formats. | José Fonseca |
2010-03-01 | r300g: adapt to new vertex element cso | Roland Scheidegger |
2010-03-01 | r300: Save viewport and clip states before invoking blitter. | Michal Krol |
2010-02-28 | r300g: atomize texture and sampler states | Marek Olšák |
2010-02-24 | r300g: Atomize vertex shader. | Corbin Simpson |
2010-02-14 | r300g: accelerate blitting for all formats by faking the texture format | Marek Olšák |
2010-02-11 | gallium: make u_blitter code save/restore stencil ref values | Roland Scheidegger |
2010-01-28 | r300g: Atomize framebuffers. | Corbin Simpson |
2010-01-27 | r300g: Remove unnecessary headers. | Vinson Lee |
2010-01-10 | r300g: Atomize rasterizer. | Corbin Simpson |
2010-01-10 | r300g: Atomize DSA. | Corbin Simpson |
2010-01-10 | r300g: Start using atoms. | Corbin Simpson |
2009-12-15 | r300g: add acceleration of the clear, surface_copy, and surface_fill functions | Marek Olšák |
2009-12-10 | r300: Fix after sampler view changes. | michal |