Age | Commit message (Expand) | Author |
---|---|---|
2010-02-28 | r300g: atomize texture and sampler states | Marek Olšák |
2010-02-24 | r300g: Atomize vertex shader. | Corbin Simpson |
2010-02-14 | r300g: accelerate blitting for all formats by faking the texture format | Marek Olšák |
2010-02-11 | gallium: make u_blitter code save/restore stencil ref values | Roland Scheidegger |
2010-01-28 | r300g: Atomize framebuffers. | Corbin Simpson |
2010-01-27 | r300g: Remove unnecessary headers. | Vinson Lee |
2010-01-10 | r300g: Atomize rasterizer. | Corbin Simpson |
2010-01-10 | r300g: Atomize DSA. | Corbin Simpson |
2010-01-10 | r300g: Start using atoms. | Corbin Simpson |
2009-12-15 | r300g: add acceleration of the clear, surface_copy, and surface_fill functions | Marek Olšák |