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path: root/src/gallium/drivers/r300/r300_blit.c
AgeCommit message (Expand)Author
2010-07-25r300g: cleanup texture creation codeMarek Olšák
2010-07-12r300g: implement fast color clearMarek Olšák
2010-07-12r300g: ugly fix of a hardlock in the cubestorm xscreensaverMarek Olšák
2010-07-08r300g: minor fixupsMarek Olšák
2010-06-26r300g: update my notes about fastfill and zbuffer compressionMarek Olšák
2010-06-26r300g: enum r300_blitter_op is a bitmaskMarek Olšák
2010-06-22glhd: Grab resource_copy_region from r300g.Corbin Simpson
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-03gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencilRoland Scheidegger
2010-05-29r300g: adapt to clear interface changesRoland Scheidegger
2010-05-25r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák
2010-05-25r300g,util: remove pipe_surface from the util_blitter_copy interface and clea...Marek Olšák
2010-05-25r300g,util: remove pipe_surface from the util_blitter_fill interface and clea...Marek Olšák
2010-05-17r300g: adapt to interface changesRoland Scheidegger
2010-05-03r300g: use util_format_short_name and util_format_is_plainMarek Olšák
2010-05-02r300g: fix surface_copy for compressed formatsMarek Olšák
2010-04-20r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson
2010-04-18Revert "r300g: save vertex buffers around u_blitter calls"Marek Olšák
2010-04-18r300g: save vertex buffers around u_blitter callsLuca Barbieri
2010-04-18r300g: various other cleanupsMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-21r300g: accelerate blitting for all 64-bit texture formatsMarek Olšák
2010-03-15r300g: fix up after mergeKeith Whitwell
2010-03-10Merge branch 'master' into gallium-sampler-viewMichal Krol
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
2010-03-02r300g: Make velem CSO actually work.Corbin Simpson
2010-03-02Merge branch 'gallium-format-cleanup'José Fonseca
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-02r300: Rename pipe formats.José Fonseca
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger
2010-03-01r300: Save viewport and clip states before invoking blitter.Michal Krol
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-14r300g: accelerate blitting for all formats by faking the texture formatMarek Olšák
2010-02-11gallium: make u_blitter code save/restore stencil ref valuesRoland Scheidegger
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
2010-01-27r300g: Remove unnecessary headers.Vinson Lee
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
2010-01-10r300g: Atomize DSA.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-10r300: Fix after sampler view changes.michal