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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_context.c
Age
Commit message (
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Author
2010-05-21
Merge branch 'gallium-msaa'
Roland Scheidegger
2010-05-17
r300g: adapt to interface changes
Roland Scheidegger
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-05-16
r300g/swtcl: disable converting points/lines to triangles
Marek Olšák
2010-05-15
r300g: the vertex_stream_state atom for SWTCL should be static
Marek Olšák
2010-05-15
r300g: fix emission of some non-CSO atoms at the beginning of CS
Marek Olšák
2010-05-12
r300g: Correct viewport setup for SW TCL.
Corbin Simpson
2010-04-26
r300g: fix warnings when printing uint64_t
Marek Olšák
2010-04-26
r300g: Rudimentary stats, printed on exit.
Corbin Simpson
2010-04-19
Merge branch '7.8'
Brian Paul
2010-04-19
gallium/draw: use correct rasterization state for wide/AA points/lines
Brian Paul
2010-04-18
r300g: various other cleanups
Marek Olšák
2010-04-14
r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
r300g: atomize VS constant buffer
Marek Olšák
2010-04-12
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-11
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-04-05
r300g: typecast using the r300_texture function
Marek Olšák
2010-04-05
r300g: add fallback for back stencil reference value and masks for r3xx-r4xx
Marek Olšák
2010-04-05
r300g: simplify accessing screen from context
Marek Olšák
2010-03-26
Revert "r300g: add generating texture coordinates for point sprites (WIP)"
Corbin Simpson
2010-03-25
r300g: Remove unnecessary header.
Vinson Lee
2010-03-21
r300g: fix scons build
Marek Olšák
2010-03-21
r300g: fix occlusion query hangs.
Dave Airlie
2010-03-21
r300g: add buffer/texture referenced checks.
Dave Airlie
2010-03-19
r300g: add generating texture coordinates for point sprites (WIP)
Marek Olšák
2010-03-15
r300g: rebuild screen/winsys interface
Dave Airlie
2010-03-14
r300g: remove pipe_context from r300_screen
Marek Olšák
2010-03-11
Squashed commit of gallium-context-transfers:
Keith Whitwell
2010-03-09
r300g: Precalculate and CSO-bind PSC state.
Corbin Simpson
2010-03-08
Merge commit 'origin/gallium-winsys-handle-rebased'
Keith Whitwell
2010-03-07
r300g: add ability to tile/detile textures using blit during transfers
Marek Olšák
2010-03-07
r300g: disable emitting the HWTCL-related state when SWTCL is in use
Marek Olšák
2010-03-04
r300g: remove dead r300_get_texture_buffer function
Keith Whitwell
2010-02-28
r300g: atomize texture and sampler states
Marek Olšák
2010-02-28
r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)
Marek Olšák
2010-02-28
r300g: use the atom size directly during emission
Marek Olšák
2010-02-28
r300g: atomize invalidation of texture caches
Marek Olšák
2010-02-28
r300g: atomize PVS flush
Marek Olšák
2010-02-24
r300g: Atomize vertex shader.
Corbin Simpson
2010-02-24
r300g: Move CALLOCs to correct place.
Corbin Simpson
2010-02-22
Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"
Dave Airlie
2010-02-22
r300g: rebuild winsys/pipe buffer handling and add buffer map
Dave Airlie
2010-02-14
r300g: fix scons build
Marek Olšák
2010-02-08
gallium: squash-merge of gallium screen context
Keith Whitwell
2010-02-06
r300g: make a local copy of framebuffer state
Marek Olšák
2010-01-28
r300g: Atomize framebuffers.
Corbin Simpson
2010-01-27
r300g: Remove unnecessary headers.
Vinson Lee
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