Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-30 | util: rename u_mempool -> u_slab | Marek Olšák | |
2010-11-20 | r300g: fix rendering with no vertex elements | Marek Olšák | |
Fixes glsl-vs-point-size, although I meant to fix glsl-novertexdata. Since swrast fails glsl-novertexdata too, I guess it's a core issue. | |||
2010-11-10 | r300g: rename has_hyperz -> can_hyperz | Marek Olšák | |
2010-08-29 | r300g,u_blitter: use u_framebuffer | Marek Olšák | |
Removing another function duplication in u_blitter. | |||
2010-08-25 | draw: specialized cliptesting routines | Keith Whitwell | |
2010-08-17 | r300g: fix context destroy under hyperz | Dave Airlie | |
we were destroying the mm before unrefing all the objects, so segfault. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-08-16 | r300g: fix an invalid pointer in free | Marek Olšák | |
2010-08-16 | r300g: Let hyperz init fail | nobled | |
Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-08-16 | r300g: Fix leaks in failed context creation | nobled | |
This changes r300_destroy_context() so it can be called on a partially-initialized context, and uses it when r300_create_context() hits a fatal error. This makes sure r300_create_context() doesn't leak memory or neglect to call r300_update_num_contexts() when it fails. Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-08-16 | r300g: Fix macro | nobled | |
This fixes a potential bug if (has_hyperz) is false (it would still init the atom as if has_hyperz were true). Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-08-06 | r300g: do not emit GB_Z_PEQ_CONFIG on non-r500 if DRM < 2.6.0 | Marek Olšák | |
2010-08-05 | r300g: always emit hyperz state atom. | Dave Airlie | |
2010-08-05 | r300g: implement hyper-z support. (v4) | Dave Airlie | |
This implements fast Z clear, Z compression, and HiZ support for r300->r500 GPUs. It also allows cbzb clears when fast Z clears are being used for the ZB. It requires a kernel with hyper-z support. Thanks to Marek Olšák <maraeo@gmail.com>, who started this off, and Alex Deucher at AMD for providing lots of hints. v2: squashed zmask ram size fix] squashed r300g/blitter: fix Z readback when compressed] v3: rebase around texture changes in master - .1 fix more bits v4: migrated to using u_mm in r300_texture to manage hiz/zmask rams consistently disabled HiZ when using OQ flush z-cache before turning hyper-z off update hyper-z state on dsa state change store depthclearvalue across cbzb clears and replace it afterwards. Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-07-19 | r300g: fix possible crash in destroy_context | Marek Olšák | |
The problem is destroy_context is almost NEVER called. The only test for destroy_context I know is compiz. Reported by Vinson Lee. FDO bug #29150. | |||
2010-07-19 | r300g: fix typo | Marek Olšák | |
2010-07-19 | r300g: use memory pools for buffer_create and get_transfer | Marek Olšák | |
The improvement in Tremulous: 68.9 fps -> 71.1 fps. | |||
2010-07-16 | r300g: rebuild winsys and command submission to support multiple contexts | Marek Olšák | |
2010-07-12 | r300g: implement fast color clear | Marek Olšák | |
An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c | |||
2010-07-12 | r300g: clear and copy a resource with a rectangular point sprite | Marek Olšák | |
With an ordinary quad, the pixels on the main diagonal are computed and stored twice, which is somewhat inefficient and might not work well with specialized clear codepaths. | |||
2010-07-12 | r300g: do not use immediate mode if there is a VBO in VRAM | Marek Olšák | |
And other minor fixups. | |||
2010-07-08 | r300g: add a function for marking framebuffer atoms as dirty | Marek Olšák | |
2010-07-08 | r300g: minor fixups | Marek Olšák | |
2010-06-30 | r300g: add workaround for multiple contexts | Marek Olšák | |
2010-06-29 | util: reference surfaces and sampler views in blitter when saving them | Marek Olšák | |
Ooops. This should possibly fix some bugs... | |||
2010-06-27 | r300g: separate the hyperz state and pipelined FB regs out of the FB state | Marek Olšák | |
2010-06-27 | r300g: release referenced objects in destroy_context | Marek Olšák | |
2010-06-27 | r300g: move emission of the MSPOS regs into the framebuffer state | Marek Olšák | |
Now the question is whether we are allowed to ignore gl_rasterization_rules and pipe_rasterizer_state::multisample. The former is invariant anyway and I think the latter would need re-emitting the AA state which is quite costly, considering that it implicitly flushes the whole pipeline (all AA regs in the AA state are *unpipelined*). | |||
2010-06-27 | r300g: turn invariant state into a command buffer | Marek Olšák | |
2010-06-27 | r300g: initialize some crucial state in the first CS | Marek Olšák | |
2010-06-26 | r300g: introduce VAP invariant state | Marek Olšák | |
Unlike other invariant states, this one must be emitted after VAP flush. | |||
2010-06-26 | r300g: update my notes about fastfill and zbuffer compression | Marek Olšák | |
2010-06-24 | r300g: move AA registers into the new AA state | Marek Olšák | |
2010-06-24 | r300g: separate the cache flush from the framebuffer state | Marek Olšák | |
2010-06-24 | r300g: reorder and cleanup register writes everywhere | Marek Olšák | |
2010-06-21 | r300g: fix crash when destroying the context on r3xx-r4xx | Marek Olšák | |
FDO bug #28652, | |||
2010-06-21 | r300g: fix the KIL opcode for r3xx-r4xx (v4) | Marek Olšák | |
2010-06-18 | r300g: fix hardlocks in occlusion queries | Marek Olšák | |
Early Z test (=ZTOP) must be disabled before a query is started, otherwise the GPU is dead. The order of emitted registers matters more than you might think. This fixes hardlocks in sauerbraten. | |||
2010-06-14 | r300g: rewrite occlusion queries | Marek Olšák | |
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome. | |||
2010-06-13 | r300g: turn clip state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend color into a CB | Marek Olšák | |
2010-06-13 | r300g: replace r300_cs_info with simplier get_cs_free_dwords | Marek Olšák | |
2010-06-13 | r300g: add fallback for unaligned/unsupported vertex stride/offset/format | Marek Olšák | |
There is a problem though, the translate module cannot emit half float vertices. | |||
2010-05-26 | r300g: add get_cs_info winsys entrypoint, abandon check_cs | Marek Olšák | |
2010-05-26 | r300g: more efficient finish + fix comments | Marek Olšák | |
2010-05-26 | r300g: implement fake but compliant fences | Marek Olšák | |
2010-05-25 | r300g: add r300_init_render_functions, remove r300_render.h | Marek Olšák | |
2010-05-25 | r300g: remove r300_query.h | Marek Olšák | |
2010-05-25 | r300g: remove r300_flush.h | Marek Olšák | |
2010-05-25 | r300g: add r300_init_blit_functions, remove r300_blit.h | Marek Olšák | |
2010-05-25 | r300g,util: remove pipe_surface from the util_blitter_copy interface and ↵ | Marek Olšák | |
clean up |