Age | Commit message (Expand) | Author |
2011-03-01 | r300g: initialize some r500 PS3 regs | Marek Olšák |
2011-03-01 | r300g: set the correct HiZ clear value | Marek Olšák |
2011-03-01 | r300g: disable HiZ permanently if the the depth function is inverted | Marek Olšák |
2011-03-01 | r300g: fix HiZ memory size computation and deciding when to use HiZ | Marek Olšák |
2011-02-28 | r300g: initialize SC_SCREENDOOR | Marek Olšák |
2011-02-18 | r300g: remove tracking whether vertex buffers need to be validated | Marek Olšák |
2011-02-15 | r300g: implement fences using dummy relocations | Marek Olšák |
2011-02-14 | r300g: do not track whether occlusion queries have been flushed | Marek Olšák |
2011-02-14 | r300g: emit 3D_LOAD_VBPNTR only when necessary | Marek Olšák |
2011-02-11 | r300g: import the last bits of libdrm and cleanup the whole thing | Marek Olšák |
2011-02-10 | r300g: add a way to change texture properties arbitrarily | Marek Olšák |
2011-02-10 | r300g: consolidate buffers and textures to r300_resource | Marek Olšák |
2011-02-10 | r300g: simplify WRITE_RELOC API and cleanup | Marek Olšák |
2011-02-10 | r300g: use format from pipe_surface instead of pipe_resource | Marek Olšák |
2011-02-08 | r300g: use the same upload buffer for vertices and indices | Marek Olšák |
2011-02-07 | r300g: use the new vertex buffer manager | Marek Olšák |
2011-01-30 | r300g: rework vertex format fallback | Marek Olšák |
2011-01-28 | r300g: fix and re-enable 8x8 zbuffer compression mode | Marek Olšák |
2011-01-27 | r300g: fix some bugs with zbuffer compression (v4) | Marek Olšák |
2011-01-24 | Revert "r300g/swtcl: re-enable LLVM" | Jakob Bornecrantz |
2011-01-09 | r300g: fix crash when flushing ZMASK | Marek Olšák |
2011-01-07 | r300g: derive user buffer sizes at draw time | Marek Olšák |
2011-01-06 | r300g: skip buffer validation of upload buffers when appropriate | Marek Olšák |
2010-12-28 | r300g: rename aos to vertex arrays | Marek Olšák |
2010-12-24 | r300g/swtcl: re-enable LLVM | Marek Olšák |
2010-12-24 | r300g: add support for color0 writes to all bound color buffers. | Dave Airlie |
2010-12-07 | r300g: validate buffers only if any of bound buffers is changed | Marek Olšák |
2010-12-07 | r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible | Marek Olšák |
2010-12-05 | r300g: optimize looping over atoms | Marek Olšák |
2010-12-05 | r300g: try and use all of vertex constant space | Dave Airlie |
2010-12-03 | r300g: add capability bit index_bias_supported | Marek Olšák |
2010-12-03 | r300g: use internal BO handle for add_buffer and write_reloc | Marek Olšák |
2010-12-02 | gallium: support for array textures and related changes | Roland Scheidegger |
2010-11-30 | util: rename u_mempool -> u_slab | Marek Olšák |
2010-11-20 | r300g: fix rendering with no vertex elements | Marek Olšák |
2010-09-28 | r300g: add support for 3D NPOT textures without mipmapping | Marek Olšák |
2010-09-26 | r300g: fix glsl-fs-pointcoord | Dave Airlie |
2010-09-24 | r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8 | Marek Olšák |
2010-09-16 | r300g/swtcl: fix CS overrun | Marek Olšák |
2010-09-13 | r300g: fix SWTCL | Marek Olšák |
2010-08-25 | r300g: eliminate unused constants in VS | Marek Olšák |
2010-08-25 | r300g: clean up some mess in set_constant_buffer | Marek Olšák |
2010-08-25 | r300g: reset the index bias to 0 at the end of CS | Marek Olšák |
2010-08-23 | r300g: avoid stall in no-tcl drawing when mapping vbo | Dave Airlie |
2010-08-15 | r300g: do not use HiZ if HiZ RAM is not properly initialized | Marek Olšák |
2010-08-15 | r300g: rename dirty_zmask -> zmask_in_use | Marek Olšák |
2010-08-15 | r300g: do not use fastfill if ZMask RAM is not properly initialized | Marek Olšák |
2010-08-08 | r300g: flush zmasks of zbuffers we are going to use as samplers | Marek Olšák |
2010-08-05 | r300g: implement hyper-z support. (v4) | Dave Airlie |
2010-07-29 | gallium: Implement draw_vbo and set_index_buffer for all drivers. | Chia-I Wu |