summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2009-11-21r300g: clean up vs/fs tabsMarek Olšák
2009-11-20r300g: add texture lod clampingMarek Olšák
2009-11-08r300g: Unify context names for counts.Corbin Simpson
2009-11-07r300g: Don't pass hw_prim around in the context.Corbin Simpson
2009-11-07r300g: VBOs WIPMaciej Cencora
2009-11-04r300g: add polygon modeMarek Olšák
2009-11-04r300g: add color channel maskingMarek Olšák
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-10-31r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák
2009-10-25r300g: added support for 3D texturesMarek Olšák
2009-10-22r300g: Move render functions to r300_render.Corbin Simpson
2009-10-21r300g: Remove unused debug flag.Corbin Simpson
2009-10-21r300g: Cleanup header includes.Corbin Simpson
2009-10-17r300g: Fix u_hash_table rename.Corbin Simpson
2009-10-16r300g: Use a hash table to look up vertex info.Corbin Simpson
2009-10-14r300g: Move ZTOP to its own state atom.Corbin Simpson
2009-10-14r300g: add QUERY to KITCHEN_SINKDave Airlie
2009-10-14r300g: port over last parts of oq support.Dave Airlie
2009-10-14r300g: convert query to a state for emitting.Dave Airlie
2009-10-14r300g: fixup arb occulsion query support.Dave Airlie
2009-10-12r300g: More debug flags.Corbin Simpson
2009-10-12r300g: Surface debug.Corbin Simpson
2009-09-12r300g: There is no such thing as "texture stride"Nicolai Hähnle
2009-09-06r300g: Fix a number of warningsNicolai Hähnle
2009-09-06r300g: Debug flags infrastructureNicolai Hähnle
2009-08-18r300g: Massively cleanup OQ.Corbin Simpson
2009-08-07r300g: Remove r300_constant_buffer::user_count.Corbin Simpson
2009-07-30r300g: Use radeon compiler for fragment programsNicolai Hähnle
2009-07-30r300g: Use r300compiler for vertex shadersNicolai Hähnle
2009-07-13r300g: Small compile warning fixes.Nicolai Hähnle
2009-07-13r300g, radeon: Whitespace fixes.Nicolai Hähnle
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt
2009-06-05r300-gallium: Emit UCP.Corbin Simpson
2009-05-20r300-gallium: Another constantbuf shader recompile test.Corbin Simpson
2009-05-20r300-gallium: Raise constantbuf limits.Corbin Simpson
2009-05-18r300-gallium: Always do VTE, never software viewport.Corbin Simpson
2009-05-08r300-gallium: Finish space accounting.Corbin Simpson
2009-05-01r300-gallium: Don't bother with conditional double define.Corbin Simpson
2009-04-10r300-gallium: Clean up vertex format setup.Corbin Simpson
2009-04-05r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson
2009-04-04r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson
2009-03-31r300-gallium: Stubs for vertex shaders.Corbin Simpson
2009-03-25r300-gallium: r300-fs: Moar.Corbin Simpson
2009-03-18r300-gallium: Emit viewport state.Corbin Simpson
2009-03-18r300-gallium: Viewport state storage.Corbin Simpson
2009-03-10r300-gallium: Initial, broken, query setup.Corbin Simpson
2009-03-10r300-gallium: First stab at texture support.Corbin Simpson
2009-03-07r300-gallium: Clean up RS.Corbin Simpson
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson