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path: root/src/gallium/drivers/r300/r300_context.h
AgeCommit message (Expand)Author
2010-12-03r300g: use internal BO handle for add_buffer and write_relocMarek Olšák
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-30util: rename u_mempool -> u_slabMarek Olšák
2010-11-20r300g: fix rendering with no vertex elementsMarek Olšák
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-24r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák
2010-09-16r300g/swtcl: fix CS overrunMarek Olšák
2010-09-13r300g: fix SWTCLMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
2010-08-08r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
2010-07-25r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák
2010-07-25r300g: cleanup texture creation codeMarek Olšák
2010-07-25r300g: reject resources from handles which are not large enoughMarek Olšák
2010-07-19r300g: use memory pools for buffer_create and get_transferMarek Olšák
2010-07-16r300g: do not make copies of constant buffers, emit them directlyMarek Olšák
2010-07-16r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák
2010-07-12r300g: implement fast color clearMarek Olšák
2010-07-08r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák
2010-07-08r300g: minor fixupsMarek Olšák
2010-06-30r300g: add workaround for multiple contextsMarek Olšák
2010-06-30r300g: move one flush from winsys to the contextMarek Olšák
2010-06-27r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák
2010-06-27r300g: turn rasterizer state into a command bufferMarek Olšák
2010-06-27r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák
2010-06-27r300g: turn invariant state into a command bufferMarek Olšák
2010-06-26r300g: introduce VAP invariant stateMarek Olšák
2010-06-24r300g: move AA registers into the new AA stateMarek Olšák
2010-06-24r300g: separate the cache flush from the framebuffer stateMarek Olšák
2010-06-22r300g: optimize the immediate mode emission path a bitMarek Olšák
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák