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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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r300_context.h
Age
Commit message (
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Author
2010-12-07
r300g: validate buffers only if any of bound buffers is changed
Marek Olšák
2010-12-07
r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible
Marek Olšák
2010-12-05
r300g: optimize looping over atoms
Marek Olšák
2010-12-05
r300g: try and use all of vertex constant space
Dave Airlie
2010-12-03
r300g: add capability bit index_bias_supported
Marek Olšák
2010-12-03
r300g: use internal BO handle for add_buffer and write_reloc
Marek Olšák
2010-12-02
gallium: support for array textures and related changes
Roland Scheidegger
2010-11-30
util: rename u_mempool -> u_slab
Marek Olšák
2010-11-20
r300g: fix rendering with no vertex elements
Marek Olšák
2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-26
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-24
r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8
Marek Olšák
2010-09-16
r300g/swtcl: fix CS overrun
Marek Olšák
2010-09-13
r300g: fix SWTCL
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
r300g: clean up some mess in set_constant_buffer
Marek Olšák
2010-08-25
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-23
r300g: avoid stall in no-tcl drawing when mapping vbo
Dave Airlie
2010-08-15
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-08
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-25
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
r300g: cleanup texture creation code
Marek Olšák
2010-07-25
r300g: reject resources from handles which are not large enough
Marek Olšák
2010-07-19
r300g: use memory pools for buffer_create and get_transfer
Marek Olšák
2010-07-16
r300g: do not make copies of constant buffers, emit them directly
Marek Olšák
2010-07-16
r300g: rebuild winsys and command submission to support multiple contexts
Marek Olšák
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-07-08
r300g: add a function for marking framebuffer atoms as dirty
Marek Olšák
2010-07-08
r300g: minor fixups
Marek Olšák
2010-06-30
r300g: add workaround for multiple contexts
Marek Olšák
2010-06-30
r300g: move one flush from winsys to the context
Marek Olšák
2010-06-27
r300g: separate the hyperz state and pipelined FB regs out of the FB state
Marek Olšák
2010-06-27
r300g: turn rasterizer state into a command buffer
Marek Olšák
2010-06-27
r300g: move emission of the MSPOS regs into the framebuffer state
Marek Olšák
2010-06-27
r300g: turn invariant state into a command buffer
Marek Olšák
2010-06-26
r300g: introduce VAP invariant state
Marek Olšák
2010-06-24
r300g: move AA registers into the new AA state
Marek Olšák
2010-06-24
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-22
r300g: optimize the immediate mode emission path a bit
Marek Olšák
2010-06-21
r300g: fix the KIL opcode for r3xx-r4xx (v4)
Marek Olšák
2010-06-20
r300g: manually assign texture cache regions
Marek Olšák
2010-06-19
r300g: improve the ZTOP condition
Marek Olšák
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-14
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
r300g: subclass pipe_surface
Marek Olšák
2010-06-13
r300g: optimize emission of fragment shader constants
Marek Olšák
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