Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-16 | r300g: rebuild winsys and command submission to support multiple contexts | Marek Olšák | |
2010-07-12 | r300g: implement fast color clear | Marek Olšák | |
An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c | |||
2010-07-08 | r300g: add a function for marking framebuffer atoms as dirty | Marek Olšák | |
2010-07-08 | r300g: minor fixups | Marek Olšák | |
2010-06-30 | r300g: add workaround for multiple contexts | Marek Olšák | |
2010-06-30 | r300g: move one flush from winsys to the context | Marek Olšák | |
This flush happens when changing the tiling flags, and it should really be done in the context. I hope this fixes FDO bug #28630. | |||
2010-06-27 | r300g: separate the hyperz state and pipelined FB regs out of the FB state | Marek Olšák | |
2010-06-27 | r300g: turn rasterizer state into a command buffer | Marek Olšák | |
2010-06-27 | r300g: move emission of the MSPOS regs into the framebuffer state | Marek Olšák | |
Now the question is whether we are allowed to ignore gl_rasterization_rules and pipe_rasterizer_state::multisample. The former is invariant anyway and I think the latter would need re-emitting the AA state which is quite costly, considering that it implicitly flushes the whole pipeline (all AA regs in the AA state are *unpipelined*). | |||
2010-06-27 | r300g: turn invariant state into a command buffer | Marek Olšák | |
2010-06-26 | r300g: introduce VAP invariant state | Marek Olšák | |
Unlike other invariant states, this one must be emitted after VAP flush. | |||
2010-06-24 | r300g: move AA registers into the new AA state | Marek Olšák | |
2010-06-24 | r300g: separate the cache flush from the framebuffer state | Marek Olšák | |
2010-06-22 | r300g: optimize the immediate mode emission path a bit | Marek Olšák | |
2010-06-21 | r300g: fix the KIL opcode for r3xx-r4xx (v4) | Marek Olšák | |
2010-06-20 | r300g: manually assign texture cache regions | Marek Olšák | |
This should fix corrupted texturing on r3xx-r4xx. | |||
2010-06-19 | r300g: improve the ZTOP condition | Marek Olšák | |
The real difference here is that ZTOP is now enabled if all stencil ops are set to KEEP. This improves performance. | |||
2010-06-16 | r300g: Old MSAA code from before gallium-msaa. | Corbin Simpson | |
2010-06-14 | r300g: rewrite occlusion queries | Marek Olšák | |
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome. | |||
2010-06-14 | r300g: subclass pipe_surface | Marek Olšák | |
2010-06-13 | r300g: optimize emission of fragment shader constants | Marek Olšák | |
2010-06-13 | r300g: turn depth stencil state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn clip state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend color into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend state into a CB | Marek Olšák | |
2010-06-13 | r300g: remove r300_state.h | Marek Olšák | |
2010-06-13 | r300g: move two-sided stencilref fallback to its own file | Marek Olšák | |
2010-06-13 | r300g: move index buffer translate functions to their new home | Marek Olšák | |
2010-06-13 | r300g: add fallback for unaligned/unsupported vertex stride/offset/format | Marek Olšák | |
There is a problem though, the translate module cannot emit half float vertices. | |||
2010-06-08 | r300g: skip rendering for unsupported vertex formats instead of aborting | Marek Olšák | |
The next step is to replace skipping by an actual fallback. | |||
2010-06-02 | r300g: store the GEM domain in buffer and texture structs | Marek Olšák | |
2010-05-27 | r300g: decouple drawing code and two-sided stencil refvalue fallback | Marek Olšák | |
It's now more separate from the rest of the driver and it can be disabled by commenting out just 1 line. Well, I couldn't make the previous version work with SW TCL reliably, that's the reason of this little rework. | |||
2010-05-26 | r300g: add get_cs_info winsys entrypoint, abandon check_cs | Marek Olšák | |
2010-05-26 | r300g: more efficient finish + fix comments | Marek Olšák | |
2010-05-26 | r300g: implement fake but compliant fences | Marek Olšák | |
2010-05-25 | r300g: add r300_init_render_functions, remove r300_render.h | Marek Olšák | |
2010-05-25 | r300g: remove r300_query.h | Marek Olšák | |
2010-05-25 | r300g: remove r300_flush.h | Marek Olšák | |
2010-05-25 | r300g: add r300_init_blit_functions, remove r300_blit.h | Marek Olšák | |
2010-05-23 | r300g: fix warnings | Marek Olšák | |
2010-05-16 | r300g/swtcl: fix point sprite texgen (do it in HW) | Marek Olšák | |
2010-05-15 | r300g: remove unused struct r300_vertex_info | Marek Olšák | |
2010-05-15 | r300g: fix emission of some non-CSO atoms at the beginning of CS | Marek Olšák | |
2010-05-15 | r300g: remove unused r300_query::active | Marek Olšák | |
2010-05-12 | r300g: Correct viewport setup for SW TCL. | Corbin Simpson | |
glxgears now renders in the right place on-screen, although it is still rather...psychedelic. | |||
2010-05-08 | r300g: follow pipe_rasterizer_state::light_twoside | Marek Olšák | |
2010-05-08 | r300g: move GA_POINT_MINMAX back to rs_state | Marek Olšák | |
This basically reverts commit 74f94e8fdfe035fa68acdc19e6b0afc2957a4264. | |||
2010-05-08 | r300g: pass depth texture swizzle to the compiler if compare mode is enabled | Marek Olšák | |
2010-05-08 | r300g: consolidate common render code into one function | Marek Olšák | |
This reduces redundant code by moving: - CS space reservation - buffer validation - dirty state emission - index bias emission - AOS emission into r300_prepare_for_rendering. | |||
2010-05-02 | r300g: merge VS output mapping state (VAP) to rasterizer block state (RS) | Marek Olšák | |
These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write. |