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path: root/src/gallium/drivers/r300/r300_context.h
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2009-03-25r300-gallium: r300-fs: Moar.Corbin Simpson
2009-03-18r300-gallium: Emit viewport state.Corbin Simpson
Note that this will break you, hard, if you're not using RADEON_NO_TCL. I really need to start vertex shaders soon.
2009-03-18r300-gallium: Viewport state storage.Corbin Simpson
2009-03-10r300-gallium: Initial, broken, query setup.Corbin Simpson
Not going to bother unbreaking it here until it's unbroken elsewhere.
2009-03-10r300-gallium: First stab at texture support.Corbin Simpson
2009-03-07r300-gallium: Clean up RS.Corbin Simpson
Wow, there were buggies by the boatload in there.
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson
2009-03-06r300-gallium: Pick up a few more bits of rs_state.Corbin Simpson
Including two registers that already should have been covered...huh...
2009-03-03r300-gallium, radeon-gallium: Begin migration to DRI2 state tracker, part 1.Corbin Simpson
s/migration/migrane/ , actually. Anyway, this has working glxinfo...
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
This is still icky, and only compile-tested.
2009-02-23r300-gallium: Fix a handful of compile warnings.Corbin Simpson
Some harmless, some very dangerous.
2009-02-23r300-gallium: Finish VAP/VF setup.Corbin Simpson
Messy, messy.
2009-02-18r300-gallium: implement simple pipe_transfer Basically make the driver ↵Joakim Sindholt
compile and behave like it did before the gallium-texture-transfer merge
2009-02-16r300-gallium: Set up draw rasterizer.Corbin Simpson
2009-02-16r300-gallium: Add draw_arrays and friends.Corbin Simpson
This is the last bit of Gallium-side plumbing for drawing things. From this point on, the only missing parts should be in r3xx-specific code areas...
2009-02-13r300-gallium: Add derived state for vertex formats.Corbin Simpson
Next up: The evil RS block.
2009-02-12r300-gallium: Add r300 passthrough shader.Corbin Simpson
2009-02-12r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson
This allows a simple passthrough fragment shader to be provided on r500.
2009-02-08r300: Update to match pipe_surface changes.Corbin Simpson
2009-02-04r300: Add shader state stubs.Corbin Simpson
2009-02-04r300: A bit more cleanup and state handling.Corbin Simpson
2009-02-01r300: Add more rs_state, fix indents on dsa_state.Corbin Simpson
2009-02-01r300: Add line stipple state to rs_state.Corbin Simpson
2009-02-01r300: Hook up clear, set it to fallback.Corbin Simpson
2009-02-01r300: Moar state handlers.Corbin Simpson
Ah, my code's so bad. It's amazing.
2009-02-01r300: Add fragment shader stubs.Corbin Simpson
Not looking forward to filling these out at all.
2009-02-01r300: Add initial pipe_texture handling.Corbin Simpson
Still primitive and needing to be fleshed out, but it's a start.
2009-02-01r300: Add texture sampler state.Corbin Simpson
Easy compared to the actual texture handling code.
2009-02-01r300: Add sampler state skeleton.Corbin Simpson
Heh, serendipitous sibilance. Anyway, need to flesh this out.
2009-02-01r300: Add path for pci_id in winsys.Corbin Simpson
Needs to be hooked up to the getparam from the kernel.
2009-02-01r300: Various flags, small state tracking things.Corbin Simpson
Getting these out of the way so more stuff can be put in.
2009-02-01r300: Add a basic dirty state emit.Corbin Simpson
I feel strangely unproductive. Must be the cold.
2009-02-01r300: Add blend color.Corbin Simpson
2009-02-01r300: Add more state.Corbin Simpson
pipe_rasterizer_state is big, and I'm still processing it. Todo: - LOL EVERYTHING - Moar cough syrup. - Even moar cough syrup.
2009-02-01r300: Fix errant inlines.Corbin Simpson
This should unbreak dynamic loading.
2009-02-01r300: Hook up state functions.Corbin Simpson
Haha, should not have attempted the scissors.
2009-02-01r300: Add DSA state.Corbin Simpson
That's it for now. Just the "easy" stuff. Todo: - Rasterizer state, which is a lot more than just the RS. - Miscellaneous state which doesn't currently belong to any state object. - Shader assemblers? - Fix dynamic loading bugs.
2009-02-01r300: Add scissor state, fix build.Corbin Simpson
2009-02-01r300: Add blend state.Corbin Simpson
Also switched to r300_reg instead of radeon_reg. Yay?
2009-02-01r300, amd: Make everything build. (Not necessarily work, mind you.)Corbin Simpson
Lots of structural work, especially in getting the two parts to talk nicely. Todo: - Get damn blitter working. - Add CS flush. - Reverse order of above two items.
2009-02-01A bit of r300 cleanup.Corbin Simpson
2009-02-01gallium-r300: Fit it all together now.Corbin Simpson
In theory, it could work, but there's still some very big gaps. Anything marked with XXX should be taken care of first, probably.
2009-02-01gallium-r300: Add copyrights, place (broken) CS.Corbin Simpson
Todo: - Fill blits. - Less suck. - Ask glisse about how to get winsys+pipe talking right, so stuff like the CS can be set up right.
2009-02-01gallium-r300: Make it build.Corbin Simpson
Still todo: - Sort out winsys. - Less suckage.
2009-02-01gallium-r300: Look less like i915.Corbin Simpson
Todo: - Figure out how much code goes in winsys. - Make it build. - Make it suck less.
2009-02-01gallium-r300: Add some headers.Corbin Simpson
Oh yeah, we're cookin' now!
2009-02-01gallium-r300: Initial commit.Corbin Simpson
Or should it be r300-gallium? Meh, whatever.