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path: root/src/gallium/drivers/r300/r300_context.h
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2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2010-01-13r300g: Account for CS space used per atom.Corbin Simpson
Oh yeah, those atoms are startin' to pay off. The main obstacle now for OA playability is the absurdly low default mouse sensitivity, IMO. Not totally smooth yet, but getting there.
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-12r300g: Always emit scissors.Corbin Simpson
Save some code, improve FPS, and fix piglit tests. Everybody wins.
2010-01-10r300g: Don't bother testing for empty scissors.Corbin Simpson
If somebody goes through that much effort, they probably intended it. So humor them. :3
2010-01-10r300g: Atomize scissors.Corbin Simpson
Argfl. Some of this code is so questionable.
2010-01-10r300g: Move TCL bypass switch to main context.Corbin Simpson
2010-01-10r300g: Atomize viewport.Corbin Simpson
Goddammit, some of these hax are really annoying.
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
I want to stab things now.
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
Also do state-change checks. ZTOP's too important to not check.
2010-01-10r300g: Atomize DSA.Corbin Simpson
Also a bit of ztop.
2010-01-10r300g: Atomize UCP.Corbin Simpson
Meh.
2010-01-10r300g: Atomize blend color.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
No benefits yet.
2009-12-19r300g: add texture compare modesMarek Olšák
2009-12-15r300g: add acceleration of the clear, surface_copy, and surface_fill functionsMarek Olšák
2009-12-06r300g: don't render if everything is culled by scissoringMarek Olšák
Otherwise a CS is refused by kernel 2.6.31 (and maybe all later versions, not sure).
2009-12-06r300g: remove redundant code and clean upMarek Olšák
2009-12-05r300g: Need to emit a hardware scissor rectangle even if scissor is disabled.Michel Dänzer
Just make it cover the whole framebuffer in that case. Otherwise the kernel CS checker may complain, e.g. running progs/demos/gearbox. That runs fast now here, but doesn't look right yet.
2009-12-02r300g, radeong: De-specialize r300_winsys into radeon_winsys.Corbin Simpson
There's like five good reasons for this, I swear.
2009-11-21r300g: clean up vs/fs tabsMarek Olšák
Instead of vs_tab, we use vs_output_tab and it's local now. fs_tab hasn't been used anywhere, so I removed it and r300_update_fs_tab too.
2009-11-20r300g: add texture lod clampingMarek Olšák
These now work: piglit/lodclamp piglit/levelclamp
2009-11-08r300g: Unify context names for counts.Corbin Simpson
From the SW TCL fixups.
2009-11-07r300g: Don't pass hw_prim around in the context.Corbin Simpson
And some other fixes.
2009-11-07r300g: VBOs WIPMaciej Cencora
2009-11-04r300g: add polygon modeMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-11-04r300g: add color channel maskingMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
Cleared out my git stash.
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-10-31r300g: add precalculating of pixel pitch, add a new NPOT flagMarek Olšák
2009-10-25r300g: added support for 3D texturesMarek Olšák
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
2009-10-22r300g: Move render functions to r300_render.Corbin Simpson
Part of the fastpath cleanup.
2009-10-21r300g: Remove unused debug flag.Corbin Simpson
2009-10-21r300g: Cleanup header includes.Corbin Simpson
2009-10-17r300g: Fix u_hash_table rename.Corbin Simpson
2009-10-16r300g: Use a hash table to look up vertex info.Corbin Simpson
Need to move rs_block to this, too. Also, I'm getting massive amounts of flicker for some reason; I bet we've gotta re-re-examine PSC and friends. :C
2009-10-14r300g: Move ZTOP to its own state atom.Corbin Simpson
It may seem pointless, but this avoids a fair amount of predicted CSO pain.
2009-10-14r300g: add QUERY to KITCHEN_SINKDave Airlie
I missed this, thanks to Corbin for pointing it out.
2009-10-14r300g: port over last parts of oq support.Dave Airlie
Add support for begin/end in each CS so we don't get any other processes rendering in between. TODO: blame other parts of driver for this not working like Z.
2009-10-14r300g: convert query to a state for emitting.Dave Airlie
This means we don't emit in the begin query but when we have to flush. Similiar to classic. TODO: make query object actually work.
2009-10-14r300g: fixup arb occulsion query support.Dave Airlie
1: add rv530 support - num z pipes cap - add proper start/finish query options for rv530 2: convert to use linked list properly. 3: add flushing required check. 4: initial Z top disabling support. TODO: make it actually work on my rv530.
2009-10-12r300g: More debug flags.Corbin Simpson
2009-10-12r300g: Surface debug.Corbin Simpson
It gets really annoying watching r300g tell me how it's filling surfaces. Or falling back during filling surfaces.
2009-09-12r300g: There is no such thing as "texture stride"Nicolai Hähnle
Individual texture images have a stride, but textures as a whole do not. There are still pieces of code which are confused about this, but the core of the confusion is hopefully gone. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-09-06r300g: Fix a number of warningsNicolai Hähnle
Seriously guys....
2009-09-06r300g: Debug flags infrastructureNicolai Hähnle
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
2009-08-18r300g: Massively cleanup OQ.Corbin Simpson
Still broken, but compiles cleaner, behaves better, etc.
2009-08-07r300g: Remove r300_constant_buffer::user_count.Corbin Simpson
Not needed with new compiler.
2009-07-30r300g: Use radeon compiler for fragment programsNicolai Hähnle
This is entirely untested on R500, and needs more testing on R300.
2009-07-30r300g: Use r300compiler for vertex shadersNicolai Hähnle