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path: root/src/gallium/drivers/r300/r300_debug.c
AgeCommit message (Expand)Author
2011-01-10r300g: add debug option for buffer upload loggingMarek Olšák
2010-12-05r300g: optimize looping over atomsMarek Olšák
2010-10-18r300g: Add new debug option for logging vertex/fragment program statsTom Stellard
2010-09-13r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák
2010-09-04r300g: add a new debug option which disables compiler optimizationsMarek Olšák
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-07-25r300g: cleanup texture debug loggingMarek Olšák
2010-07-13r300g: extend and clean up debug loggingMarek Olšák
2010-06-18r300g: debug option for fake occlusion queriesMarek Olšák
2010-06-13r300g: drop DBG_CSMarek Olšák
2010-06-03r300g: use util/u_debugJoakim Sindholt
2010-05-23r300g: fix warningsMarek Olšák
2010-05-17r300g: Add RS block dump.Corbin Simpson
2010-05-14r300g: add framebuffer state debug loggingMarek Olšák
2010-05-03r300g: improve texture debug output, split into TEX and TEXALLOC flagsMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-26r300g: Add stats debug flag.Corbin Simpson
2010-04-18r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák
2010-03-27r300g: print errors even on non-debug buildsMarek Olšák
2010-03-13r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák
2010-01-27r300g: Remove unnecessary headers.Vinson Lee
2010-01-17r300g: move debug flags into r300_screenMarek Olšák
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
2009-10-21r300g: Remove unused debug flag.Corbin Simpson
2009-10-12r300g: More debug flags.Corbin Simpson
2009-10-12r300g: Surface debug.Corbin Simpson
2009-10-05r300g: fix scons buildJoakim Sindholt
2009-09-06r300g: Debug flags infrastructureNicolai Hähnle
2009-07-30r300g: Use radeon compiler for fragment programsNicolai Hähnle
2009-07-30r300g: Use r300compiler for vertex shadersNicolai Hähnle
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt
2009-06-04r300-gallium: Improve vs debug more.Corbin Simpson
2009-06-04r300-gallium: vs: Add negation, SUB.Corbin Simpson
2009-06-04r300: Moar vs debug.Corbin Simpson
2009-05-17r300-gallium: vs: Dupe tokens, better debug, count spurious insts.Corbin Simpson
2009-05-09r300-gallium: Start VS dumper.Corbin Simpson
2009-04-05r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson
2009-03-25r300-gallium: r300-fs: Moar.Corbin Simpson
2009-03-15r300-gallium: Fix spacing.Corbin Simpson
2009-03-11r300-gallium: r500-fs: More texture fixes.Corbin Simpson
2009-03-11r300-gallium: r500-fs: Add shader dumper and more tex work.Corbin Simpson