Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle | |
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work | |||
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle | |
This is entirely untested on R500, and needs more testing on R300. | |||
2009-07-30 | r300g: Use r300compiler for vertex shaders | Nicolai Hähnle | |
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt | |
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it. | |||
2009-06-04 | r300-gallium: Improve vs debug more. | Corbin Simpson | |
Still not showing me why my stuff's failing, but getting there. | |||
2009-06-04 | r300-gallium: vs: Add negation, SUB. | Corbin Simpson | |
Doesn't work. WTF. | |||
2009-06-04 | r300: Moar vs debug. | Corbin Simpson | |
2009-05-17 | r300-gallium: vs: Dupe tokens, better debug, count spurious insts. | Corbin Simpson | |
2009-05-09 | r300-gallium: Start VS dumper. | Corbin Simpson | |
2009-04-05 | r300-gallium: Properly interface with Draw for vert shaders. | Corbin Simpson | |
2009-03-25 | r300-gallium: r300-fs: Moar. | Corbin Simpson | |
2009-03-15 | r300-gallium: Fix spacing. | Corbin Simpson | |
It was driving me crazy. | |||
2009-03-11 | r300-gallium: r500-fs: More texture fixes. | Corbin Simpson | |
2009-03-11 | r300-gallium: r500-fs: Add shader dumper and more tex work. | Corbin Simpson | |