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path: root/src/gallium/drivers/r300/r300_emit.c
AgeCommit message (Expand)Author
2011-03-14r300g: clamp after blending for fixed-point formats onlyMarek Olšák
2011-03-08r300g: decide whether a flush should be asynchronous when calling itMarek Olšák
2011-03-05r300g: implement instanced arraysMarek Olšák
2011-03-04r300g: implement FP16 alpha testMarek Olšák
2011-03-02r300g: require DRM 2.3.0 (kernel 2.6.34)Marek Olšák
2011-03-01r300g: set the correct HiZ clear valueMarek Olšák
2011-03-01r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák
2011-03-01r300g: fix HiZ memory size computation and deciding when to use HiZMarek Olšák
2011-02-18r300g: remove tracking whether vertex buffers need to be validatedMarek Olšák
2011-02-14r300g: do not track whether occlusion queries have been flushedMarek Olšák
2011-02-14r300g: Remove redundant initialization.Vinson Lee
2011-02-14r300g: Move declaration before code.Vinson Lee
2011-02-14r300g: emit 3D_LOAD_VBPNTR only when necessaryMarek Olšák
2011-02-14r300g: remove the relocation after AARESOLVE_PITCHMarek Olšák
2011-02-10r300g: consolidate buffers and textures to r300_resourceMarek Olšák
2011-02-10r300g: simplify WRITE_RELOC API and cleanupMarek Olšák
2011-02-07r300g: use the new vertex buffer managerMarek Olšák
2011-01-30r300g: rework vertex format fallbackMarek Olšák
2011-01-28r300g: fix and re-enable 8x8 zbuffer compression modeMarek Olšák
2011-01-27r300g: fix some bugs with zbuffer compression (v4)Marek Olšák
2011-01-08r300g: rework command submission and resource space checkingMarek Olšák
2011-01-07r300g: derive user buffer sizes at draw timeMarek Olšák
2011-01-06r300g: fix corruption when nr_cbufs==0 and multiwrites enabledMarek Olšák
2010-12-28r300g: rename aos to vertex arraysMarek Olšák
2010-12-24r300g: add support for color0 writes to all bound color buffers.Dave Airlie
2010-12-22r300g: Remove unnecessary headers.Vinson Lee
2010-12-07r300g: validate buffers only if any of bound buffers is changedMarek Olšák
2010-12-07r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák
2010-12-05r300g: optimize looping over atomsMarek Olšák
2010-12-05r300g: try and use all of vertex constant spaceDave Airlie
2010-12-03r300g: add capability bit index_bias_supportedMarek Olšák
2010-12-03r300g: use internal BO handle for add_buffer and write_relocMarek Olšák
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-22r300g: Avoid returning values in a static array, fixing a potential raceMathias Fröhlich
2010-11-10r300g: rename has_hyperz -> can_hyperzMarek Olšák
2010-09-28r300g: add support for 3D NPOT textures without mipmappingMarek Olšák
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-13r300g: fix SWTCLMarek Olšák
2010-09-13r300g: add new debug options for dumping scissor regs and disabling CBZB clearMarek Olšák
2010-09-13r300g: skip rendering if CS space validation failsMarek Olšák
2010-08-28r300g: set the correct value in PVS_NUM_CNTLRSMarek Olšák
2010-08-26r300g: fix constant buffer upload once again for r3xx->r4xxMarek Olšák
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: reset the index bias to 0 at the end of CSMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: separate num_cs_end_dwords out from prepare_for_renderingMarek Olšák
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-09r300g: fix hiz/zmask offset emissions.Dave Airlie