Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-17 | r300-gallium: Consolidate state updates. | Corbin Simpson | |
2009-02-16 | r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch. | Corbin Simpson | |
2009-02-16 | r300-gallium: Add draw_arrays and friends. | Corbin Simpson | |
This is the last bit of Gallium-side plumbing for drawing things. From this point on, the only missing parts should be in r3xx-specific code areas... | |||
2009-02-15 | r300-gallium: Fix scissors. | Corbin Simpson | |
Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear. | |||
2009-02-15 | r300-gallium: Grab bag of goodies. | Corbin Simpson | |
Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs, properly do clear flush, and BEGIN_CS count fixes. | |||
2009-02-14 | r300-gallium: Add Z/stencil buffer format emit. | Corbin Simpson | |
Also set BEGIN_CS correctly. | |||
2009-02-14 | r300-gallium: Emit Z/stencil buffer offset. | Corbin Simpson | |
2009-02-13 | r300-gallium: Various thingies. | Corbin Simpson | |
Add formats to framebuffer emit, fix up shader function names, make sure fragment format is emitted for r500. | |||
2009-02-12 | r300-gallium: Fix linker error a few linker warnings. | Corbin Simpson | |
A few prototypes, a missing header, a misspelled macro. | |||
2009-02-12 | r300-gallium: Fix build errors. | Corbin Simpson | |
2009-02-12 | r300-gallium: fix OUT_CS_ONE_REG and use where applicable | Joakim Sindholt | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> | |||
2009-02-12 | r300-gallium: r300 passthrough shader, static shader objects, and clear code. | Corbin Simpson | |
2009-02-12 | r300-gallium: Add r300 passthrough shader. | Corbin Simpson | |
2009-02-12 | r300-gallium: Add r500 passthrough shader assembly. | Corbin Simpson | |
This allows a simple passthrough fragment shader to be provided on r500. | |||
2009-02-08 | r300: Update to match pipe_surface changes. | Corbin Simpson | |
2009-02-05 | r300: Add framebuffer setup stub. | Corbin Simpson | |
2009-02-01 | r300: Split rs_state emit into its own function. | Corbin Simpson | |
2009-02-01 | r300: set up r5xx fragment shader; clear still broken | Joakim Sindholt | |
2009-02-01 | r300: Unbreak emit, fix up a bunch of little things. | Corbin Simpson | |
2009-02-01 | r300: A handful of thingys. | Corbin Simpson | |
2009-02-01 | r300: Add dsa state emit. | Corbin Simpson | |
Seeing a pattern yet? | |||
2009-02-01 | r300: Add blend color state emit. | Corbin Simpson | |
Slow and steady wins the race. Or something like that. | |||
2009-02-01 | r300: Set up blend state emit, clean up blend registers. | Corbin Simpson | |
Also add at least one missing register to r300_reg. | |||
2009-02-01 | r300: Add fragment shader stubs. | Corbin Simpson | |
Not looking forward to filling these out at all. | |||
2009-02-01 | r300: Use chip caps for something. | Corbin Simpson | |
Step two: Integration. Yay? Time to stop messing around with this and actually go do things. | |||
2009-02-01 | r300: Add chipset sorting and capabilities. | Corbin Simpson | |
Part one: Capabilities from classic Mesa. Damn, if only we didn't have so many fucking Radeons! | |||
2009-02-01 | r300: Various flags, small state tracking things. | Corbin Simpson | |
Getting these out of the way so more stuff can be put in. | |||
2009-02-01 | r300: Add a basic dirty state emit. | Corbin Simpson | |
I feel strangely unproductive. Must be the cold. |