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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_emit.c
Age
Commit message (
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Author
2010-09-26
r300g: fix glsl-fs-pointcoord
Dave Airlie
2010-09-13
r300g: fix SWTCL
Marek Olšák
2010-09-13
r300g: add new debug options for dumping scissor regs and disabling CBZB clear
Marek Olšák
2010-09-13
r300g: skip rendering if CS space validation fails
Marek Olšák
2010-08-28
r300g: set the correct value in PVS_NUM_CNTLRS
Marek Olšák
2010-08-26
r300g: fix constant buffer upload once again for r3xx->r4xx
Marek Olšák
2010-08-25
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
r300g: reset the index bias to 0 at the end of CS
Marek Olšák
2010-08-15
r300g: do not use HiZ if HiZ RAM is not properly initialized
Marek Olšák
2010-08-15
r300g: rename dirty_zmask -> zmask_in_use
Marek Olšák
2010-08-15
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-09
r300g: fix hiz/zmask offset emissions.
Dave Airlie
2010-08-08
r300g: flush zmasks of zbuffers we are going to use as samplers
Marek Olšák
2010-08-08
r300g: take hiz/zmask offsets into a/c when clearing.
Dave Airlie
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-07-17
r300g: final fix for r3xx constant buffer emission
Marek Olšák
2010-07-17
r300g: fix typo in r3xx constant buffer emission
Marek Olšák
2010-07-17
r300g: fix constant buffer emission on r3xx
Marek Olšák
2010-07-16
r300g: do not make copies of constant buffers, emit them directly
Marek Olšák
2010-07-16
r300g: rebuild winsys and command submission to support multiple contexts
Marek Olšák
2010-07-13
r300g: extend and clean up debug logging
Marek Olšák
2010-07-12
r300g: Remove unnecessary header.
Vinson Lee
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-07-09
r300g: allow the GTT domain for samplers
Marek Olšák
2010-06-27
r300g: separate the hyperz state and pipelined FB regs out of the FB state
Marek Olšák
2010-06-27
r300g: group debug messages
Marek Olšák
2010-06-27
r300g: turn rasterizer state into a command buffer
Marek Olšák
2010-06-27
r300g: move emission of the MSPOS regs into the framebuffer state
Marek Olšák
2010-06-27
r300g: turn invariant state into a command buffer
Marek Olšák
2010-06-26
r300g: introduce VAP invariant state
Marek Olšák
2010-06-24
r300g: remove an XXX comment
Marek Olšák
2010-06-24
r300g: move AA registers into the new AA state
Marek Olšák
2010-06-24
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-24
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-19
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-17
r300g: more reasonable MSPOS defaults in error path
Marek Olšák
2010-06-16
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-14
r300g: fix uploading RC state shader constants on r3xx
Marek Olšák
2010-06-14
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
r300g: emit viewport state as a dword table
Marek Olšák
2010-06-14
r300g: subclass pipe_surface
Marek Olšák
2010-06-13
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
r300g: turn blend color into a CB
Marek Olšák
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