Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-17 | r300g: more reasonable MSPOS defaults in error path | Marek Olšák | |
2010-06-16 | r300g: Fix uninitialized variable warnings in error path. | Vinson Lee | |
2010-06-16 | r300g: Moar MSAA setup. | Corbin Simpson | |
Need to just add the resolve, then go switch to new DRM and test. | |||
2010-06-16 | r300g: Old MSAA code from before gallium-msaa. | Corbin Simpson | |
2010-06-14 | r300g: fix uploading RC state shader constants on r3xx | Marek Olšák | |
I've messed this up in one of my previous commits. Reported-by: Igor Murzov | |||
2010-06-14 | r300g: rewrite occlusion queries | Marek Olšák | |
The previous implementation had issues with queries spanning over several command streams as well as using a very large number of queries. This fixes flickering in Enemy Territory: Quake Wars. The driver now renders everything correctly in this game and the graphics is awesome. | |||
2010-06-14 | r300g: emit viewport state as a dword table | Marek Olšák | |
2010-06-14 | r300g: subclass pipe_surface | Marek Olšák | |
2010-06-13 | r300g: optimize emission of fragment shader constants | Marek Olšák | |
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák | |
2010-06-13 | r300g: turn depth stencil state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn clip state into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend color into a CB | Marek Olšák | |
2010-06-13 | r300g: turn blend state into a CB | Marek Olšák | |
2010-06-13 | r300g: fix multiple render targets | Marek Olšák | |
This fixes tests/drawbuffers. | |||
2010-06-08 | r300g: skip rendering for unsupported vertex formats instead of aborting | Marek Olšák | |
The next step is to replace skipping by an actual fallback. | |||
2010-06-06 | r300g: workaround index bias on chipsets that do not support it | Marek Olšák | |
2010-06-02 | r300g: use the stored GEM domain in add_buffer/write_reloc | Marek Olšák | |
I admit blitting to/from GTT is actually enforced in this commit, texture transfers are now damned fast! | |||
2010-06-02 | r300g: use r300_buffer_domain everywhere | Marek Olšák | |
2010-05-28 | r300g/swtcl: fix WPOS | Marek Olšák | |
There you are! r300->viewport_state is undefined when using SW TCL. Piglit score (r300g.tests): HW TCL: 231/275 SW TCL: 233/275 | |||
2010-05-26 | r300g/swtcl: force vertex prefetching for non-indexed primitives | Marek Olšák | |
2010-05-26 | r300g/swtcl: move emitting AOS to prepare_for_rendering | Marek Olšák | |
2010-05-26 | r300g/swtcl: do not use u_upload_mgr and do not compute max_index | Marek Olšák | |
2010-05-17 | r300g: Add RS block dump. | Corbin Simpson | |
Shows what's actually going on in the RS block. | |||
2010-05-15 | r300g: fix BO space accounting for occlusion queries | Marek Olšák | |
2010-05-15 | r300g: rename a few emit_query functions | Marek Olšák | |
2010-05-12 | r300g: Fix indentation. | Corbin Simpson | |
2010-05-08 | r300g: move GA_POINT_MINMAX back to rs_state | Marek Olšák | |
This basically reverts commit 74f94e8fdfe035fa68acdc19e6b0afc2957a4264. | |||
2010-05-08 | r300g: consolidate common render code into one function | Marek Olšák | |
This reduces redundant code by moving: - CS space reservation - buffer validation - dirty state emission - index bias emission - AOS emission into r300_prepare_for_rendering. | |||
2010-05-02 | r300g: merge VS output mapping state (VAP) to rasterizer block state (RS) | Marek Olšák | |
These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write. | |||
2010-04-28 | r300g: move ZTOP to separate file | Marek Olšák | |
Ideally, HiZ should go in r300_hyperz.c next to ZTOP. | |||
2010-04-27 | r300g: compensate for non-atomized emit_query_end in the CS | Marek Olšák | |
And reserve a little more space just in case. | |||
2010-04-26 | r300g: use CS_OUT_TABLE better | Matt Turner | |
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com> Signed-off-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-04-26 | r300g: Rudimentary stats, printed on exit. | Corbin Simpson | |
Whoo! | |||
2010-04-26 | r300g: Use table CS writing when applicable. | Corbin Simpson | |
I just broke the 2000 fps barrier on glxgears. Yay? | |||
2010-04-26 | r300g: force prefetch for non-indexed vertices | Marek Olšák | |
2010-04-26 | r300g: abort if a vertex buffer offset is not dword-aligned | Marek Olšák | |
2010-04-16 | r300/compiler: make ARB_shadow_ambient optional | Marek Olšák | |
This saves constant register space for r300g, which doesn't need this feature. | |||
2010-04-14 | r300g: simplify get_shader_constant to be rc-constant-state specific | Marek Olšák | |
2010-04-14 | r300g: remove the CS compenstation for non-atomized states | Marek Olšák | |
Now there aren't any. If CS overflow occurs, the fix should go directly before the problematic BEGIN_CS. | |||
2010-04-14 | r300g: remove always_dirty flag and correct leftovers | Marek Olšák | |
2010-04-14 | r300g: atomize beginning occlusion query | Marek Olšák | |
2010-04-14 | r300g: atomize VS constant buffer | Marek Olšák | |
2010-04-14 | r300g: emit VS immediates along with VS code | Marek Olšák | |
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák | |
2010-04-13 | r300g: add generating texture coordinates for point sprites | Marek Olšák | |
[airlied - Convert sprite coord index to a per-coord enable bit set the rasteriser block up correctly for point sprites. The inputs to the RS hw block change for sprite coords, so fix them up properly - this fixes piglit point-sprite test. ] Signed-off-by: Dave Airlie <airlied@redhat.com> | |||
2010-04-12 | r300g: Move declaration before code. | Vinson Lee | |
Fixes SCons build. | |||
2010-04-12 | r300g: atomize FS constant buffer | Marek Olšák | |
2010-04-12 | r300g: atomize compiler's state variables for fragment shader | Marek Olšák | |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák | |