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path: root/src/gallium/drivers/r300/r300_emit.c
AgeCommit message (Expand)Author
2010-06-19r300g: fix random pixels appearing / incomplete renderingMarek Olšák
2010-06-17r300g: more reasonable MSPOS defaults in error pathMarek Olšák
2010-06-16r300g: Fix uninitialized variable warnings in error path.Vinson Lee
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-14r300g: fix uploading RC state shader constants on r3xxMarek Olšák
2010-06-14r300g: rewrite occlusion queriesMarek Olšák
2010-06-14r300g: emit viewport state as a dword tableMarek Olšák
2010-06-14r300g: subclass pipe_surfaceMarek Olšák
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák
2010-06-13r300g: fix multiple render targetsMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
2010-06-06r300g: workaround index bias on chipsets that do not support itMarek Olšák
2010-06-02r300g: use the stored GEM domain in add_buffer/write_relocMarek Olšák
2010-06-02r300g: use r300_buffer_domain everywhereMarek Olšák
2010-05-28r300g/swtcl: fix WPOSMarek Olšák
2010-05-26r300g/swtcl: force vertex prefetching for non-indexed primitivesMarek Olšák
2010-05-26r300g/swtcl: move emitting AOS to prepare_for_renderingMarek Olšák
2010-05-26r300g/swtcl: do not use u_upload_mgr and do not compute max_indexMarek Olšák
2010-05-17r300g: Add RS block dump.Corbin Simpson
2010-05-15r300g: fix BO space accounting for occlusion queriesMarek Olšák
2010-05-15r300g: rename a few emit_query functionsMarek Olšák
2010-05-12r300g: Fix indentation.Corbin Simpson
2010-05-08r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák
2010-05-08r300g: consolidate common render code into one functionMarek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
2010-04-27r300g: compensate for non-atomized emit_query_end in the CSMarek Olšák
2010-04-26r300g: use CS_OUT_TABLE betterMatt Turner
2010-04-26r300g: Rudimentary stats, printed on exit.Corbin Simpson
2010-04-26r300g: Use table CS writing when applicable.Corbin Simpson
2010-04-26r300g: force prefetch for non-indexed verticesMarek Olšák
2010-04-26r300g: abort if a vertex buffer offset is not dword-alignedMarek Olšák
2010-04-16r300/compiler: make ARB_shadow_ambient optionalMarek Olšák
2010-04-14r300g: simplify get_shader_constant to be rc-constant-state specificMarek Olšák
2010-04-14r300g: remove the CS compenstation for non-atomized statesMarek Olšák
2010-04-14r300g: remove always_dirty flag and correct leftoversMarek Olšák
2010-04-14r300g: atomize beginning occlusion queryMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-14r300g: make setting up fragment depth output less hackishMarek Olšák
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: Move declaration before code.Vinson Lee
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák