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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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r300_emit.c
Age
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Author
2010-06-24
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-24
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-19
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-17
r300g: more reasonable MSPOS defaults in error path
Marek Olšák
2010-06-16
r300g: Fix uninitialized variable warnings in error path.
Vinson Lee
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-14
r300g: fix uploading RC state shader constants on r3xx
Marek Olšák
2010-06-14
r300g: rewrite occlusion queries
Marek Olšák
2010-06-14
r300g: emit viewport state as a dword table
Marek Olšák
2010-06-14
r300g: subclass pipe_surface
Marek Olšák
2010-06-13
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
r300g: turn blend color into a CB
Marek Olšák
2010-06-13
r300g: turn blend state into a CB
Marek Olšák
2010-06-13
r300g: fix multiple render targets
Marek Olšák
2010-06-08
r300g: skip rendering for unsupported vertex formats instead of aborting
Marek Olšák
2010-06-06
r300g: workaround index bias on chipsets that do not support it
Marek Olšák
2010-06-02
r300g: use the stored GEM domain in add_buffer/write_reloc
Marek Olšák
2010-06-02
r300g: use r300_buffer_domain everywhere
Marek Olšák
2010-05-28
r300g/swtcl: fix WPOS
Marek Olšák
2010-05-26
r300g/swtcl: force vertex prefetching for non-indexed primitives
Marek Olšák
2010-05-26
r300g/swtcl: move emitting AOS to prepare_for_rendering
Marek Olšák
2010-05-26
r300g/swtcl: do not use u_upload_mgr and do not compute max_index
Marek Olšák
2010-05-17
r300g: Add RS block dump.
Corbin Simpson
2010-05-15
r300g: fix BO space accounting for occlusion queries
Marek Olšák
2010-05-15
r300g: rename a few emit_query functions
Marek Olšák
2010-05-12
r300g: Fix indentation.
Corbin Simpson
2010-05-08
r300g: move GA_POINT_MINMAX back to rs_state
Marek Olšák
2010-05-08
r300g: consolidate common render code into one function
Marek Olšák
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-04-28
r300g: move ZTOP to separate file
Marek Olšák
2010-04-27
r300g: compensate for non-atomized emit_query_end in the CS
Marek Olšák
2010-04-26
r300g: use CS_OUT_TABLE better
Matt Turner
2010-04-26
r300g: Rudimentary stats, printed on exit.
Corbin Simpson
2010-04-26
r300g: Use table CS writing when applicable.
Corbin Simpson
2010-04-26
r300g: force prefetch for non-indexed vertices
Marek Olšák
2010-04-26
r300g: abort if a vertex buffer offset is not dword-aligned
Marek Olšák
2010-04-16
r300/compiler: make ARB_shadow_ambient optional
Marek Olšák
2010-04-14
r300g: simplify get_shader_constant to be rc-constant-state specific
Marek Olšák
2010-04-14
r300g: remove the CS compenstation for non-atomized states
Marek Olšák
2010-04-14
r300g: remove always_dirty flag and correct leftovers
Marek Olšák
2010-04-14
r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
r300g: atomize VS constant buffer
Marek Olšák
2010-04-14
r300g: emit VS immediates along with VS code
Marek Olšák
2010-04-14
r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-13
r300g: add generating texture coordinates for point sprites
Marek Olšák
2010-04-12
r300g: Move declaration before code.
Vinson Lee
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