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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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drivers
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r300
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r300_emit.h
Age
Commit message (
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Author
2011-03-05
r300g: implement instanced arrays
Marek Olšák
2010-12-28
r300g: rename aos to vertex arrays
Marek Olšák
2010-09-13
r300g: skip rendering if CS space validation fails
Marek Olšák
2010-08-15
r300g: separate num_cs_end_dwords out from prepare_for_rendering
Marek Olšák
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-06-27
r300g: separate the hyperz state and pipelined FB regs out of the FB state
Marek Olšák
2010-06-27
r300g: turn invariant state into a command buffer
Marek Olšák
2010-06-26
r300g: introduce VAP invariant state
Marek Olšák
2010-06-24
r300g: move AA registers into the new AA state
Marek Olšák
2010-06-24
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-13
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-06
r300g: workaround index bias on chipsets that do not support it
Marek Olšák
2010-05-26
r300g/swtcl: force vertex prefetching for non-indexed primitives
Marek Olšák
2010-05-26
r300g/swtcl: move emitting AOS to prepare_for_rendering
Marek Olšák
2010-05-02
r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)
Marek Olšák
2010-04-26
r300g: force prefetch for non-indexed vertices
Marek Olšák
2010-04-14
r300g: atomize beginning occlusion query
Marek Olšák
2010-04-14
r300g: atomize VS constant buffer
Marek Olšák
2010-04-12
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-12
r300g: FS constants emission rework
Marek Olšák
2010-04-10
Squashed commit of the following:
Keith Whitwell
2010-03-13
r300g: fix up function names
Marek Olšák
2010-02-28
r300g: atomize texture and sampler states
Marek Olšák
2010-02-28
r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)
Marek Olšák
2010-02-28
r300g: put validating buffers after flushing
Marek Olšák
2010-02-28
r300g: atomize invalidation of texture caches
Marek Olšák
2010-02-28
r300g: atomize PVS flush
Marek Olšák
2010-02-28
r300g: add size parameter to the atom emit functions
Marek Olšák
2010-02-24
r300g: Atomize vertex shader.
Corbin Simpson
2010-02-24
r300g: prevent CS overflow when emitting the draw packets
Marek Olšák
2010-01-28
r300g: Atomize framebuffers.
Corbin Simpson
2010-01-26
r300g: Turn the RS block into an atom.
Corbin Simpson
2010-01-26
r300g: Make vertex_format into an atom.
Corbin Simpson
2010-01-23
r300g: fix up buffer emission ordering.
Dave Airlie
2010-01-10
r300g: Atomize scissors.
Corbin Simpson
2010-01-10
r300g: Atomize viewport.
Corbin Simpson
2010-01-10
r300g: Atomize rasterizer.
Corbin Simpson
2010-01-10
r300g: Atomize ZTOP.
Corbin Simpson
2010-01-10
r300g: Atomize DSA.
Corbin Simpson
2010-01-10
r300g: Atomize UCP.
Corbin Simpson
2010-01-10
r300g: Atomize blend color.
Corbin Simpson
2010-01-10
r300g: Start using atoms.
Corbin Simpson
2009-11-20
r300g: emit R300_TEX_ENABLE to indicate there are no textures bound
Marek Olšák
2009-11-07
r300g: Don't pass hw_prim around in the context.
Corbin Simpson
2009-11-07
r300g: VBOs WIP
Maciej Cencora
2009-11-01
r300g: split constant buffer and shader emittion
Maciej Cencora
2009-10-21
r300g: Cleanup header includes.
Corbin Simpson
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