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path: root/src/gallium/drivers/r300/r300_emit.h
AgeCommit message (Collapse)Author
2010-01-28r300g: Atomize framebuffers.Corbin Simpson
There might be some optimizations possible here...
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
At least one extraneous dirty was eliminated, as well as the chance for avoiding dirty on shader change.
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
Some delicious hax here.
2010-01-23r300g: fix up buffer emission ordering.Dave Airlie
This fixes the code space checking VBOs, then resetting the space list and space checking other buffers. it fixes demos/ipers Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-10r300g: Atomize scissors.Corbin Simpson
Argfl. Some of this code is so questionable.
2010-01-10r300g: Atomize viewport.Corbin Simpson
Goddammit, some of these hax are really annoying.
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
I want to stab things now.
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
Also do state-change checks. ZTOP's too important to not check.
2010-01-10r300g: Atomize DSA.Corbin Simpson
Also a bit of ztop.
2010-01-10r300g: Atomize UCP.Corbin Simpson
Meh.
2010-01-10r300g: Atomize blend color.Corbin Simpson
2010-01-10r300g: Start using atoms.Corbin Simpson
No benefits yet.
2009-11-20r300g: emit R300_TEX_ENABLE to indicate there are no textures boundMarek Olšák
Previously, this reg wasn't emitted at all if texture_count == 0.
2009-11-07r300g: Don't pass hw_prim around in the context.Corbin Simpson
And some other fixes.
2009-11-07r300g: VBOs WIPMaciej Cencora
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-10-21r300g: Cleanup header includes.Corbin Simpson
2009-10-18r300g: Fix up a bunch of warnings.Corbin Simpson
2009-10-14r300g: port over last parts of oq support.Dave Airlie
Add support for begin/end in each CS so we don't get any other processes rendering in between. TODO: blame other parts of driver for this not working like Z.
2009-09-06r300g: Fix a number of warningsNicolai Hähnle
Seriously guys....
2009-07-30r300g: Use radeon compiler for fragment programsNicolai Hähnle
This is entirely untested on R500, and needs more testing on R300.
2009-07-30r300g: Use r300compiler for vertex shadersNicolai Hähnle
2009-07-08r300-gallium: Unify sampler and texture emit.Corbin Simpson
They have to cross into each other's registers.
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it.
2009-06-05r300-gallium: Emit UCP.Corbin Simpson
2009-05-08r300-gallium: Finish space accounting.Corbin Simpson
Still broken...
2009-03-31r300-gallium: Add vertex shader emit.Corbin Simpson
2009-03-27r300-gallium: Add some surface_copy.Corbin Simpson
2009-03-20r300-gallium: Clean up some emit, and some state handlers.Corbin Simpson
2009-03-10r300-gallium: Fix a handful of compiler warnings.Corbin Simpson
Missing INLINE, missing declarations, extraneous definitions. The usual.
2009-02-16r300-gallium: Include-guard r300_emit.hCorbin Simpson
2009-02-15r300-gallium: Fix scissors.Corbin Simpson
Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear.
2009-02-12r300-gallium: Fix linker error a few linker warnings.Corbin Simpson
A few prototypes, a missing header, a misspelled macro.
2009-02-01r300: Split rs_state emit into its own function.Corbin Simpson
2009-02-01r300: Add dsa state emit.Corbin Simpson
Seeing a pattern yet?
2009-02-01r300: Add blend color state emit.Corbin Simpson
Slow and steady wins the race. Or something like that.