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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_fs.c
Age
Commit message (
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Author
2010-10-18
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
2010-09-28
r300g: add support for 3D NPOT textures without mipmapping
Marek Olšák
2010-09-28
r300g: code cleanups
Marek Olšák
2010-09-10
r300/compiler: Enable presubtract sources
Tom Stellard
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
r300g: only check for an empty shader if there are no compile errors
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-08-25
r300g: eliminate unused constants in FS
Marek Olšák
2010-08-25
r300g: eliminate unused constants in VS
Marek Olšák
2010-08-25
r300g: fix indentation
Marek Olšák
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-09
r300g: do not print shader compiler errors by default
Marek Olšák
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-07-25
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
r300g: cleanup texture creation code
Marek Olšák
2010-07-03
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-06-24
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-13
r300g: turn fragment shader into a CB
Marek Olšák
2010-05-26
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-23
r300g: extend compile error message
Marek Olšák
2010-05-08
r300g: pass depth texture swizzle to the compiler if compare mode is enabled
Marek Olšák
2010-05-08
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-04-26
r300g: use the dummy FS shader for shaders with zero instructions
Marek Olšák
2010-04-17
r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures
Marek Olšák
2010-04-16
r300/compiler: fix repeat wrap mode for TXP and NPOTs
Marek Olšák
2010-04-15
r300/compiler: kill off RC_WRAP_CLAMP
Marek Olšák
2010-04-15
r300g: disable the REPEAT NPOT fallback until it works
Marek Olšák
2010-04-15
r300g: do not use NPOT fallback for CLAMP wrap modes
Marek Olšák
2010-04-15
r300g: pick a new fragment shader when either a sampler state or view is changed
Marek Olšák
2010-04-15
r300g: fix regression in texdepth.
Dave Airlie
2010-04-14
r300g: fix possible crash when shader compilation fails
Marek Olšák
2010-04-14
r300g: make setting up fragment depth output less hackish
Marek Olšák
2010-04-14
r300g: kill off r300_fragment_shader::shadow_samplers and friends
Marek Olšák
2010-04-11
r300/compiler: Implement texcoord repeat and mirror for NPOT.
Corbin Simpson
2010-04-11
r300g: Setup external state for wrap modes.
Corbin Simpson
2010-04-11
r300g: Cleanup fragment program external state setup.
Corbin Simpson
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-12
r300g: FS constants emission rework
Marek Olšák
2010-04-11
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
r300g: cleanup handling of sampler views
Marek Olšák
2010-04-05
r300g: simplify accessing screen from context
Marek Olšák
2010-04-05
r300/compiler: make the max number of fragment shader temporaries adjustable
Marek Olšák
2010-03-27
r300g: print errors even on non-debug builds
Marek Olšák
2010-03-07
r300g: abort if FS compilation fails on non-debug builds
Marek Olšák
2010-02-28
r300g: atomize texture and sampler states
Marek Olšák
2010-02-10
r300g: Work around "defect" in r300compiler.
Corbin Simpson
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