Age | Commit message (Expand) | Author |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák |
2010-05-23 | r300g: extend compile error message | Marek Olšák |
2010-05-08 | r300g: pass depth texture swizzle to the compiler if compare mode is enabled | Marek Olšák |
2010-05-08 | r300g: respect compare mode regardless of sampler type | Marek Olšák |
2010-05-08 | r300/compiler: generalize depth texture mode to support arbitrary swizzles | Marek Olšák |
2010-04-26 | r300g: use the dummy FS shader for shaders with zero instructions | Marek Olšák |
2010-04-17 | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures | Marek Olšák |
2010-04-16 | r300/compiler: fix repeat wrap mode for TXP and NPOTs | Marek Olšák |
2010-04-15 | r300/compiler: kill off RC_WRAP_CLAMP | Marek Olšák |
2010-04-15 | r300g: disable the REPEAT NPOT fallback until it works | Marek Olšák |
2010-04-15 | r300g: do not use NPOT fallback for CLAMP wrap modes | Marek Olšák |
2010-04-15 | r300g: pick a new fragment shader when either a sampler state or view is changed | Marek Olšák |
2010-04-15 | r300g: fix regression in texdepth. | Dave Airlie |
2010-04-14 | r300g: fix possible crash when shader compilation fails | Marek Olšák |
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák |
2010-04-14 | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák |
2010-04-11 | r300/compiler: Implement texcoord repeat and mirror for NPOT. | Corbin Simpson |
2010-04-11 | r300g: Setup external state for wrap modes. | Corbin Simpson |
2010-04-11 | r300g: Cleanup fragment program external state setup. | Corbin Simpson |
2010-04-12 | r300g: atomize fragment shader | Marek Olšák |
2010-04-12 | r300g: FS constants emission rework | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák |
2010-04-11 | r300g: revisit some assertions and fix potential failures | Marek Olšák |
2010-04-11 | r300g: cleanup handling of sampler views | Marek Olšák |
2010-04-05 | r300g: simplify accessing screen from context | Marek Olšák |
2010-04-05 | r300/compiler: make the max number of fragment shader temporaries adjustable | Marek Olšák |
2010-03-27 | r300g: print errors even on non-debug builds | Marek Olšák |
2010-03-07 | r300g: abort if FS compilation fails on non-debug builds | Marek Olšák |
2010-02-28 | r300g: atomize texture and sampler states | Marek Olšák |
2010-02-10 | r300g: Work around "defect" in r300compiler. | Corbin Simpson |
2010-02-09 | r300g: Fix off-by-one errors in array bounds assertions. | Vinson Lee |
2010-02-02 | r300compiler, r300 classic, r300g: Add support for MRTs in the frag shader. | Corbin Simpson |
2010-01-06 | r300g: add WPOS | Marek Olšák |
2009-12-19 | r300g: add texture compare modes | Marek Olšák |
2009-12-01 | r300g: simplify allocations of FS input registers | Marek Olšák |
2009-12-01 | r300g: clean up derived states | Marek Olšák |
2009-10-21 | r300g: Cleanup old static shader state. | Corbin Simpson |
2009-10-21 | r300g: Cleanup header includes. | Corbin Simpson |
2009-10-03 | r300g: Do not abort on fragment program compiler error | Nicolai Hähnle |
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle |
2009-08-11 | r300g: a typo of debug message | Cooper Yuan |
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle |
2009-07-23 | r300g: Actually mark shaders as translated/untranslated. | Corbin Simpson |
2009-07-22 | gallium: simplify tgsi_full_immediate struct | Keith Whitwell |
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt |