Age | Commit message (Expand) | Author |
---|---|---|
2010-06-13 | r300g: turn fragment shader into a CB | Marek Olšák |
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák |
2010-04-14 | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák |
2010-04-12 | r300g: FS constants emission rework | Marek Olšák |
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák |
2009-12-19 | r300g: add texture compare modes | Marek Olšák |
2009-12-01 | r300g: clean up derived states | Marek Olšák |
2009-10-21 | r300g: Cleanup old static shader state. | Corbin Simpson |
2009-10-21 | r300g: Cleanup header includes. | Corbin Simpson |
2009-10-14 | r300g: add one more ZTOP disable bit. | Dave Airlie |
2009-10-03 | r300g: Do not abort on fragment program compiler error | Nicolai Hähnle |
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle |
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt |