Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-14 | r300g: make setting up fragment depth output less hackish | Marek Olšák | |
2010-04-14 | r300g: kill off r300_fragment_shader::shadow_samplers and friends | Marek Olšák | |
2010-04-12 | r300g: FS constants emission rework | Marek Olšák | |
* The constant buffer emission is separated from RC state variables emission. * The immediates are emitted with FS code. | |||
2010-04-11 | r300g: use a dummy replacement fragment shader if the shader compilation fails | Marek Olšák | |
Better than killing an application. | |||
2009-12-19 | r300g: add texture compare modes | Marek Olšák | |
2009-12-01 | r300g: clean up derived states | Marek Olšák | |
The state setups which aren't derived anymore have been moved to the VS and FS objects. | |||
2009-10-21 | r300g: Cleanup old static shader state. | Corbin Simpson | |
2009-10-21 | r300g: Cleanup header includes. | Corbin Simpson | |
2009-10-14 | r300g: add one more ZTOP disable bit. | Dave Airlie | |
Still missing the frag uses kill support, hopefully nha can point that out. | |||
2009-10-03 | r300g: Do not abort on fragment program compiler error | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle | |
This is entirely untested on R500, and needs more testing on R300. | |||
2009-06-26 | r300-gallium: organize fragment/vertex shaders | Joakim Sindholt | |
Appart from separating r3xx/r5xx fragment shaders, a more consistent naming scheme has been applied. From now on: r300 = all chips r3xx = R300/R400 only r5xx = R500 only This way r300_fragment_shader is the master struct, and the structs r3xx_fragment_shader and r5xx_fragment_shader inherits it. |