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path: root/src/gallium/drivers/r300/r300_hyperz.c
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2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
Searched for them with: git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D' Behavior hasn't been changed.
2010-08-19r300g: do not use fastfill with 16-bit zbuffersMarek Olšák
To my knowledge, there is no way to flush zmask and thus write the clear value. This fixes zbuffer reads, among other things.
2010-08-16r300g: Let hyperz init failnobled
Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
z_fastfill -> dirty_zmask[level].
2010-08-08r300g: do not allocate a zmask block for 3D textures and cubemapsMarek Olšák
2010-08-07r300g: fix cbzb clears when hyperz is offMarek Olšák
2010-08-05r300g: Remove unnecessary headers.Vinson Lee
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
This implements fast Z clear, Z compression, and HiZ support for r300->r500 GPUs. It also allows cbzb clears when fast Z clears are being used for the ZB. It requires a kernel with hyper-z support. Thanks to Marek Olšák <maraeo@gmail.com>, who started this off, and Alex Deucher at AMD for providing lots of hints. v2: squashed zmask ram size fix] squashed r300g/blitter: fix Z readback when compressed] v3: rebase around texture changes in master - .1 fix more bits v4: migrated to using u_mm in r300_texture to manage hiz/zmask rams consistently disabled HiZ when using OQ flush z-cache before turning hyper-z off update hyper-z state on dsa state change store depthclearvalue across cbzb clears and replace it afterwards. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-07-12r300g: implement fast color clearMarek Olšák
An initial implementation made by Dave Airlie. For it to be used, a color-only clear must be invoked and exactly one point-sampled render target must be set. The render target must be macrotiled (for us to overcome alignment issues) and bpp must be either 16 or 32. I can't see a difference in performance. :( Conflicts: src/gallium/drivers/r300/r300_blit.c
2010-07-08r300g: minor fixupsMarek Olšák
2010-06-22r300g: do not emit ZTOP every draw callMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
The real difference here is that ZTOP is now enabled if all stencil ops are set to KEEP. This improves performance.
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
Ideally, HiZ should go in r300_hyperz.c next to ZTOP.