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path: root/src/gallium/drivers/r300/r300_reg.h
AgeCommit message (Expand)Author
2010-07-08r300g: minor fixupsMarek Olšák
2010-07-03r300g: Fix typo in r300_reg.hTom Stellard
2010-06-24r300g: add "has HiZ" flag, add ZMask regsMarek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
2010-06-13r300g: reorder CS macros and document them a littleMarek Olšák
2010-06-07r300g: fix 24-bit depth texturingMarek Olšák
2010-04-26r300g: force prefetch for non-indexed verticesMarek Olšák
2010-04-11r300g: support some exotic sampler formatsMarek Olšák
2010-04-04r300g: add r4xx fragment shader registersMarek Olšák
2010-04-01r300g: add RGTC texture supportMarek Olšák
2010-03-13r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák
2010-03-12Grammar and spelling fixesJeff Smith
2010-02-22r3OOg: support rendering of more than 65535 vertices per draw call (almost)Marek Olšák
2010-02-14r300: add half_float_vertex supportMarek Olšák
2010-01-12r300g: add emission of texture tiling bitsMarek Olšák
2010-01-06r300g: optimize blending by conditionally disabling reads from the colorbufferMarek Olšák
2010-01-04Merge branch 'mesa_7_7_branch'Brian Paul
2010-01-03r300g: Remove comma at end of enumerator list.Vinson Lee
2009-12-15r300g: set the number of colorbuffers in RB3D_CCTLMarek Olšák
2009-12-09r300g: clean up r300_emit_aosMarek Olšák
2009-12-01r300g: add R300 prefix in reg definitionsMarek Olšák
2009-11-20r300g: fix typo in r300_reg.h to prevent the RS unit from doing random thingsMarek Olšák
2009-11-20r300g: add texture lod clampingMarek Olšák
2009-11-11r300, r300g: Add missing registers.Corbin Simpson
2009-10-31r300g: remove unnecessary assertionsMarek Olšák
2009-10-28r300g: fix emitting the stencil-ref and alpha-ref valuesMarek Olšák
2009-10-22r300g: Cleanup PSC setup math a bit and stop using Draw formats.Corbin Simpson
2009-10-14r300g: fixup arb occulsion query support.Dave Airlie
2009-09-26r300g: add tx depth support in register.Dave Airlie
2009-08-18r300g: Massively cleanup OQ.Corbin Simpson
2009-07-08r300-gallium: Mipmap setup.Corbin Simpson
2009-06-27r300g: YCbCr and sRGB textures.Corbin Simpson
2009-06-26r300g: EXT_provoking_vertex.Corbin Simpson
2009-06-26r300g: Use real texture formats.Corbin Simpson
2009-06-05r300-gallium: Improve vs emit.Corbin Simpson
2009-05-20r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson
2009-03-31r300-gallium: Moar vert shader emit.Corbin Simpson
2009-03-27r300-gallium: Add some surface_copy.Corbin Simpson
2009-03-20r300-gallium: A bit more invariant state.Corbin Simpson
2009-03-18r300-gallium: Fixup registers for viewport state.Corbin Simpson
2009-03-10r300-gallium: Moar fixes in the register file.Corbin Simpson
2009-03-07r300-gallium: A bit more vertex format fixup.Corbin Simpson
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson
2009-03-05r300-gallium: Move RS block setup to CSO.Corbin Simpson
2009-02-28r300-gallium: Fix RS.Corbin Simpson
2009-02-27r300-gallium: Properly split up RS into r300 and r500 variants.Corbin Simpson
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
2009-02-23r300-gallium: Decode passthrough shader for r300.Corbin Simpson
2009-02-17r300-gallium: Update r300_reg from classic Mesa.Corbin Simpson
2009-02-13r300-gallium: Various thingies.Corbin Simpson