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path: root/src/gallium/drivers/r300/r300_reg.h
AgeCommit message (Collapse)Author
2009-10-22r300g: Cleanup PSC setup math a bit and stop using Draw formats.Corbin Simpson
2009-10-14r300g: fixup arb occulsion query support.Dave Airlie
1: add rv530 support - num z pipes cap - add proper start/finish query options for rv530 2: convert to use linked list properly. 3: add flushing required check. 4: initial Z top disabling support. TODO: make it actually work on my rv530.
2009-09-26r300g: add tx depth support in register.Dave Airlie
also enable cube/3d bits in txformat reg
2009-08-18r300g: Massively cleanup OQ.Corbin Simpson
Still broken, but compiles cleaner, behaves better, etc.
2009-07-08r300-gallium: Mipmap setup.Corbin Simpson
(cherry picked from commit 88c01a15da5639dd68a6a0133724994cb66f1316)
2009-06-27r300g: YCbCr and sRGB textures.Corbin Simpson
2009-06-26r300g: EXT_provoking_vertex.Corbin Simpson
2009-06-26r300g: Use real texture formats.Corbin Simpson
What bugs me is that the YUV444 format somehow worked properly. :3
2009-06-05r300-gallium: Improve vs emit.Corbin Simpson
2009-05-20r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson
2009-03-31r300-gallium: Moar vert shader emit.Corbin Simpson
2009-03-27r300-gallium: Add some surface_copy.Corbin Simpson
2009-03-20r300-gallium: A bit more invariant state.Corbin Simpson
2009-03-18r300-gallium: Fixup registers for viewport state.Corbin Simpson
2009-03-10r300-gallium: Moar fixes in the register file.Corbin Simpson
Sorry, but it's confusing when format0 in r300_reg != format0 in the docs.
2009-03-07r300-gallium: A bit more vertex format fixup.Corbin Simpson
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson
2009-03-05r300-gallium: Move RS block setup to CSO.Corbin Simpson
2009-02-28r300-gallium: Fix RS.Corbin Simpson
I should just stop using "git stash" altogether.
2009-02-27r300-gallium: Properly split up RS into r300 and r500 variants.Corbin Simpson
2009-02-27r300-gallium: Add RS block setup.Corbin Simpson
This is still icky, and only compile-tested.
2009-02-23r300-gallium: Decode passthrough shader for r300.Corbin Simpson
Looks pretty sane.
2009-02-17r300-gallium: Update r300_reg from classic Mesa.Corbin Simpson
Mostly needed a few defines for index buffers, but there's other goodies too.
2009-02-13r300-gallium: Various thingies.Corbin Simpson
Add formats to framebuffer emit, fix up shader function names, make sure fragment format is emitted for r500.
2009-02-12r300-gallium: Add r500 passthrough shader assembly.Corbin Simpson
This allows a simple passthrough fragment shader to be provided on r500.
2009-02-01r300: Add cleaned-up clear fallback, sort more regs.Corbin Simpson
2009-02-01r300: set up r5xx fragment shader; clear still brokenJoakim Sindholt
2009-02-01r300: attempt at trivial/clear on r5xxJoakim Sindholt
2009-02-01r300: A handful of thingys.Corbin Simpson
2009-02-01r300: Fix small r300_reg typo.Corbin Simpson
2009-02-01r300: Set up blend state emit, clean up blend registers.Corbin Simpson
Also add at least one missing register to r300_reg.
2009-02-01r300: Unbreak build, finish clear state.Corbin Simpson
Completely untested, of course.
2009-02-01r300: Add blend state.Corbin Simpson
Also switched to r300_reg instead of radeon_reg. Yay?