Age | Commit message (Collapse) | Author |
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Seriously guys....
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So that debugging is no longer a full-spam-or-nothing approach, you are now
supposed to set the RADEON_DEBUG environment flag just like for classic Mesa.
The available debug flags are different, however. Just running an OpenGL
application with RADEON_DEBUG set to an arbitrary string will print out
helpful information.
Everything must be compiled with -DDEBUG for any of this to work
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according to actual vertex index count.
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This was originally taken from i915 and it shows.
Basically most the stuff in r300_render.c was never needed and
shouldn't have worked in the first place
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Still broken...
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They aren't working, so best to turn it off.
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This fixes hardlocks with anything using elts.
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