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path: root/src/gallium/drivers/r300/r300_state.c
AgeCommit message (Expand)Author
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-07r300g: fix cbzb clears when hyperz is offMarek Olšák
2010-08-05r300g: fix fb_state atom sizeMarek Olšák
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-08-03r300g: handle polygon offset correctlyMarek Olšák
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
2010-07-29r300g/swtcl: fix crash in ETQW and minor fixupsMarek Olšák
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
2010-07-25r300g: implement D24X8 texture sampling for r3xx-r4xxMarek Olšák
2010-07-25r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák
2010-07-25r300g: cleanup texture creation codeMarek Olšák
2010-07-21r300g: implement depth clampMarek Olšák
2010-07-21r300g: cleanup clip state emissionMarek Olšák
2010-07-16r300g: do not make copies of constant buffers, emit them directlyMarek Olšák
2010-07-16r300g: rebuild winsys and command submission to support multiple contextsMarek Olšák
2010-07-12r300g: implement fast color clearMarek Olšák
2010-07-09r300g: fix texturing with negative lod biasMarek Olšák
2010-07-08r300g: add a function for marking framebuffer atoms as dirtyMarek Olšák
2010-07-03r300g: fix warningsMarek Olšák
2010-06-30r300g: move one flush from winsys to the contextMarek Olšák
2010-06-29util: reference surfaces and sampler views in blitter when saving themMarek Olšák
2010-06-27r300g: fix a compile error on non-debug buildsMarek Olšák
2010-06-27r300g: separate the hyperz state and pipelined FB regs out of the FB stateMarek Olšák
2010-06-27r300g: reference surfaces in set_framebuffer_stateMarek Olšák
2010-06-27r300g: turn rasterizer state into a command bufferMarek Olšák
2010-06-27r300g: move emission of the MSPOS regs into the framebuffer stateMarek Olšák
2010-06-26r300g: introduce VAP invariant stateMarek Olšák
2010-06-24r300g: move AA registers into the new AA stateMarek Olšák
2010-06-24r300g: separate the cache flush from the framebuffer stateMarek Olšák
2010-06-24r300g: reorder and cleanup register writes everywhereMarek Olšák
2010-06-22glhd: Grab framebuffer state checks from r300g.Corbin Simpson
2010-06-22r300g: optimize the immediate mode emission path a bitMarek Olšák
2010-06-20r300g: fix assigning the texture cache region for 1 textureMarek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
2010-06-19r300g: fix random pixels appearing / incomplete renderingMarek Olšák
2010-06-19r300g: fix clamp and mirror_clamp wrap modes when used with nearest filteringMarek Olšák
2010-06-19r300g: improve the ZTOP conditionMarek Olšák
2010-06-19r300g: fix up the CS size of the rasterizer stateMarek Olšák
2010-06-16r300g: Fix MSAA state size.Corbin Simpson
2010-06-16r300g: Moar MSAA setup.Corbin Simpson
2010-06-16r300g: Old MSAA code from before gallium-msaa.Corbin Simpson
2010-06-13r300g: optimize emission of fragment shader constantsMarek Olšák
2010-06-13r300g: turn fragment shader into a CBMarek Olšák
2010-06-13r300g: turn depth stencil state into a CBMarek Olšák
2010-06-13r300g: turn clip state into a CBMarek Olšák
2010-06-13r300g: turn blend color into a CBMarek Olšák
2010-06-13r300g: turn blend state into a CBMarek Olšák