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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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r300
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r300_state.c
Age
Commit message (
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Author
2010-08-15
r300g: do not use fastfill if ZMask RAM is not properly initialized
Marek Olšák
2010-08-13
r300g: fix fastfill when color and Z clear are invoked separately
Marek Olšák
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-07
r300g: fix cbzb clears when hyperz is off
Marek Olšák
2010-08-05
r300g: fix fb_state atom size
Marek Olšák
2010-08-05
r300g: implement hyper-z support. (v4)
Dave Airlie
2010-08-03
r300g: handle polygon offset correctly
Marek Olšák
2010-08-02
r300g: fix hardlock when using more than one stuffed sprite coords
Marek Olšák
2010-07-29
r300g/swtcl: fix crash in ETQW and minor fixups
Marek Olšák
2010-07-29
gallium: Implement draw_vbo and set_index_buffer for all drivers.
Chia-I Wu
2010-07-25
r300g: implement D24X8 texture sampling for r3xx-r4xx
Marek Olšák
2010-07-25
r300g: do not use TXPITCH_EN if the width is POT and the height is NPOT
Marek Olšák
2010-07-25
r300g: cleanup texture creation code
Marek Olšák
2010-07-21
r300g: implement depth clamp
Marek Olšák
2010-07-21
r300g: cleanup clip state emission
Marek Olšák
2010-07-16
r300g: do not make copies of constant buffers, emit them directly
Marek Olšák
2010-07-16
r300g: rebuild winsys and command submission to support multiple contexts
Marek Olšák
2010-07-12
r300g: implement fast color clear
Marek Olšák
2010-07-09
r300g: fix texturing with negative lod bias
Marek Olšák
2010-07-08
r300g: add a function for marking framebuffer atoms as dirty
Marek Olšák
2010-07-03
r300g: fix warnings
Marek Olšák
2010-06-30
r300g: move one flush from winsys to the context
Marek Olšák
2010-06-29
util: reference surfaces and sampler views in blitter when saving them
Marek Olšák
2010-06-27
r300g: fix a compile error on non-debug builds
Marek Olšák
2010-06-27
r300g: separate the hyperz state and pipelined FB regs out of the FB state
Marek Olšák
2010-06-27
r300g: reference surfaces in set_framebuffer_state
Marek Olšák
2010-06-27
r300g: turn rasterizer state into a command buffer
Marek Olšák
2010-06-27
r300g: move emission of the MSPOS regs into the framebuffer state
Marek Olšák
2010-06-26
r300g: introduce VAP invariant state
Marek Olšák
2010-06-24
r300g: move AA registers into the new AA state
Marek Olšák
2010-06-24
r300g: separate the cache flush from the framebuffer state
Marek Olšák
2010-06-24
r300g: reorder and cleanup register writes everywhere
Marek Olšák
2010-06-22
glhd: Grab framebuffer state checks from r300g.
Corbin Simpson
2010-06-22
r300g: optimize the immediate mode emission path a bit
Marek Olšák
2010-06-20
r300g: fix assigning the texture cache region for 1 texture
Marek Olšák
2010-06-20
r300g: manually assign texture cache regions
Marek Olšák
2010-06-19
r300g: fix random pixels appearing / incomplete rendering
Marek Olšák
2010-06-19
r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering
Marek Olšák
2010-06-19
r300g: improve the ZTOP condition
Marek Olšák
2010-06-19
r300g: fix up the CS size of the rasterizer state
Marek Olšák
2010-06-16
r300g: Fix MSAA state size.
Corbin Simpson
2010-06-16
r300g: Moar MSAA setup.
Corbin Simpson
2010-06-16
r300g: Old MSAA code from before gallium-msaa.
Corbin Simpson
2010-06-13
r300g: optimize emission of fragment shader constants
Marek Olšák
2010-06-13
r300g: turn fragment shader into a CB
Marek Olšák
2010-06-13
r300g: turn depth stencil state into a CB
Marek Olšák
2010-06-13
r300g: turn clip state into a CB
Marek Olšák
2010-06-13
r300g: turn blend color into a CB
Marek Olšák
2010-06-13
r300g: turn blend state into a CB
Marek Olšák
2010-06-13
r300g: remove r300_state.h
Marek Olšák
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