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path: root/src/gallium/drivers/r300/r300_state.c
AgeCommit message (Expand)Author
2011-02-11r300g: import the last bits of libdrm and cleanup the whole thingMarek Olšák
2011-02-10r300g: consolidate buffers and textures to r300_resourceMarek Olšák
2011-02-10r300g: simplify WRITE_RELOC API and cleanupMarek Olšák
2011-02-07r300g: use the new vertex buffer managerMarek Olšák
2011-01-30r300g: rework vertex format fallbackMarek Olšák
2011-01-27r300g: fix some bugs with zbuffer compression (v4)Marek Olšák
2011-01-24r300g: remove any traces of depth_clampMarek Olšák
2011-01-08r300g: Remove invalid assertion.Łukasz Krotowski
2011-01-07r300g: derive user buffer sizes at draw timeMarek Olšák
2011-01-06r300g: skip buffer validation of upload buffers when appropriateMarek Olšák
2010-12-29r300g: support user buffers as constant buffersMarek Olšák
2010-12-28r300g: rename aos to vertex arraysMarek Olšák
2010-12-24r300g: add support for color0 writes to all bound color buffers.Dave Airlie
2010-12-17r300g: finally fix the texture corruption on r3xx-r4xxMarek Olšák
2010-12-11r300g: fix rendering with a vertex attrib having a zero strideMarek Olšák
2010-12-07r300g: validate buffers only if any of bound buffers is changedMarek Olšák
2010-12-07r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák
2010-12-05r300g: optimize looping over atomsMarek Olšák
2010-12-05r300g: try and use all of vertex constant spaceDave Airlie
2010-12-05r300g: do not use the index parameter in set_constant_bufferMarek Olšák
2010-12-03r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák
2010-12-03r300g: use internal BO handle for add_buffer and write_relocMarek Olšák
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-12-01r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák
2010-11-20r300g: fix rendering with no vertex elementsMarek Olšák
2010-11-10r300g: rename has_hyperz -> can_hyperzMarek Olšák
2010-11-04r300g: Do not use buf param before checking for NULL.Guillermo S. Romero
2010-09-26r300g: Remove unused variable.Vinson Lee
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-24r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák
2010-09-24r300g: fix point sprite coord.Dave Airlie
2010-08-29r300g,u_blitter: use u_framebufferMarek Olšák
2010-08-28r300g: fix min/max lod computationMathias Fröhlich
2010-08-25r300g: fix potentially uninitialized variables in create_rs_stateMarek Olšák
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
2010-08-25r300g: fix gl_PointCoordMarek Olšák
2010-08-25r300g: eliminate unused constants in FSMarek Olšák
2010-08-25r300g: eliminate unused constants in VSMarek Olšák
2010-08-25r300g: clean up some mess in set_constant_bufferMarek Olšák
2010-08-25r300g: fix indentationMarek Olšák
2010-08-15r300g: do not use HiZ if HiZ RAM is not properly initializedMarek Olšák
2010-08-15r300g: do not use fastfill if ZMask RAM is not properly initializedMarek Olšák
2010-08-13r300g: fix fastfill when color and Z clear are invoked separatelyMarek Olšák
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
2010-08-07r300g: fix cbzb clears when hyperz is offMarek Olšák
2010-08-05r300g: fix fb_state atom sizeMarek Olšák
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-08-03r300g: handle polygon offset correctlyMarek Olšák
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
2010-07-29r300g/swtcl: fix crash in ETQW and minor fixupsMarek Olšák