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path: root/src/gallium/drivers/r300/r300_state.c
AgeCommit message (Expand)Author
2010-05-03r300g: use util_format_short_name and util_format_is_plainMarek Olšák
2010-05-02r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák
2010-05-02Revert "r300g: disable point sprites (again)"Marek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-05-02r300g: fix segfault when resizing a DRI2 framebufferMarek Olšák
2010-05-16r300g/swtcl: fix point sprite texgen (do it in HW)Marek Olšák
2010-05-15r300g: fix psychedelic colors with SWTCLMarek Olšák
2010-05-15r300g: the vertex_stream_state atom for SWTCL should be staticMarek Olšák
2010-05-14r300g: do not abort if a constant buffer is too largeMarek Olšák
2010-05-14r300g: add framebuffer state debug loggingMarek Olšák
2010-04-29r300g: compose swizzles from texture formats and sampler viewsMarek Olšák
2010-04-27r300g: add support for more unaligned vertex formatsMarek Olšák
2010-04-27r300g: setup PSC first, then align vertex formatsMarek Olšák
2010-04-26r300g: disable point sprites (again)Marek Olšák
2010-04-26r300g: allow unaligned vertex formats if the stride is dword-alignedMarek Olšák
2010-04-19Merge branch '7.8'Brian Paul
2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
2010-04-18r300g: fixup 0 stride buffer properly.Dave Airlie
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-14r300g: atomize VS constant bufferMarek Olšák
2010-04-14r300g: emit VS immediates along with VS codeMarek Olšák
2010-04-13r300g: Silence uninitialized variable warning.Vinson Lee
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: atomize FS constant bufferMarek Olšák
2010-04-12r300g: atomize compiler's state variables for fragment shaderMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-12r300g: remove a false commentMarek Olšák
2010-04-11r300g: use a dummy replacement vertex shader if the shader compilation failsMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: use cliprects for scissoringMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-11r300g: hack around issue with doom3 and 0 strideDave Airlie
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: add fallback for back stencil reference value and masks for r3xx-r4xxMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: raise the number of texture units to 16 for all supported chipsetsMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-04-02r300g: Expound on dithering comment.Corbin Simpson
2010-04-03r300g: make dithering work like fglrx.Dave Airlie
2010-03-29r300g: Remove unused variable.Vinson Lee
2010-03-29r300g: Bind constantbuf to Draw immediately, don't wait for render.Corbin Simpson
2010-03-27r300g: print errors even on non-debug buildsMarek Olšák
2010-03-27r300g: Make SWTCL clear work again.Corbin Simpson
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-21r300g: fix scons buildMarek Olšák
2010-03-21r300g: cleanup tiling flags propagationMarek Olšák
2010-03-21r300g: split the vertex buffer alignment validationMarek Olšák
2010-03-21r300g: skip null vertex buffersMarek Olšák