Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-17 | r300g: fix the rasterization of secondary color | Marek Olšák | |
When the secondary color is used, the primary color must always be rasterized regardless of whether it is used or not. | |||
2010-01-10 | r300g: Move TCL bypass switch to main context. | Corbin Simpson | |
2010-01-10 | r300g: Don't avoid rewriting ZTOP. | Corbin Simpson | |
Simplify the code. Added a comment to keep me from doing it again. | |||
2010-01-10 | r300g: Atomize rasterizer. | Corbin Simpson | |
I want to stab things now. | |||
2010-01-10 | r300g: Atomize ZTOP. | Corbin Simpson | |
Also do state-change checks. ZTOP's too important to not check. | |||
2010-01-10 | r300g: Atomize DSA. | Corbin Simpson | |
Also a bit of ztop. | |||
2010-01-06 | r300g: add back-face color VS outputs | Marek Olšák | |
Required for two-sided lighting. BTW we are approaching softpipe-level quality. ;) | |||
2010-01-06 | r300g: disable the rasterization of WPOS if it's unused by the FS | Marek Olšák | |
2010-01-06 | r300g: add WPOS | Marek Olšák | |
2009-12-25 | gs: fix drivers so they work with geometry shaders | Zack Rusin | |
2009-12-09 | r300g: fix routing of vertex streams if TCL is bypassed | Marek Olšák | |
Generating mipmaps finally works, among other things. Yay! | |||
2009-12-06 | r300g: Clean up previous commit. | Corbin Simpson | |
If *I* can't read it, there's a strong possibility others can't, either. | |||
2009-12-06 | r300g: enhance ZTOP conditions | Marek Olšák | |
2009-12-01 | r300g: clean up derived states | Marek Olšák | |
The state setups which aren't derived anymore have been moved to the VS and FS objects. | |||
2009-12-01 | r300g: VS->FS attribute routing rework | Marek Olšák | |
Now it always correctly pairs up VS and FS even if the semantics and indices of VS outputs and FS inputs don't match. | |||
2009-11-21 | r300g: do not reallocate r300_vertex_info and r300_rs_block all the time | Marek Olšák | |
2009-11-21 | r300g: clean up vs/fs tabs | Marek Olšák | |
Instead of vs_tab, we use vs_output_tab and it's local now. fs_tab hasn't been used anywhere, so I removed it and r300_update_fs_tab too. | |||
2009-11-20 | r300g: silence warnings | Marek Olšák | |
2009-11-20 | r300g: fix typo in r300_reg.h to prevent the RS unit from doing random things | Marek Olšák | |
And reorder fragment shader inputs so that the colors are before texcoords, as is allocated by the shader compiler. This commit makes VS->FS attribute routing work on R500. | |||
2009-11-20 | r300g: fix updating a vertex format | Marek Olšák | |
We must update PSC when we change the vertex format, e.g. vertex colors from RGBA to BGRA. | |||
2009-11-20 | r300g: Begin separating HW TCL and SW TCL state and setup. | Corbin Simpson | |
This patch removes draw_context entirely from the HW TCL path and cleans up a few other things along the way. Hopefully, nothing got broken. Thanks to Marek Olšák for testing, review, and pointing out my bugs. :3 | |||
2009-11-20 | r300g: Use MAX3 and MIN3. | Corbin Simpson | |
2009-11-08 | r300g: Protect against possibly missing Draw pointer. | Corbin Simpson | |
Part of the SW TCL revival. | |||
2009-11-07 | r300g: VBOs WIP | Maciej Cencora | |
2009-10-22 | r300g: Cleanup PSC setup math a bit and stop using Draw formats. | Corbin Simpson | |
2009-10-21 | r300g: Update comments, function names in r300_state_inlines. | Corbin Simpson | |
2009-10-21 | r300g: Cleanup header includes. | Corbin Simpson | |
2009-10-21 | r300g: Don't use the hashtable internally. | Corbin Simpson | |
As osiris pointed out, glxgears slowly gets slower for some reason when it's enabled, and it's not helping at the moment, so just turn it off. | |||
2009-10-21 | r300g: Examine vertex attribute type on HW TCL too. | Corbin Simpson | |
2009-10-19 | r300g: Demonstratory kludge to unbreak glxgears. | Corbin Simpson | |
We *must* recalculate something in vformat every rebind; let's see if we can't narrow it down a bit. | |||
2009-10-18 | r300g: Fix up a bunch of warnings. | Corbin Simpson | |
2009-10-18 | r300g: Add another ZTOP condition. | Corbin Simpson | |
I don't even know if texkill works right now. | |||
2009-10-17 | r300g: Use a dirty test to bring framerate back up. | Corbin Simpson | |
This is just split out from the next commit, that's all. | |||
2009-10-17 | r300g: Also have rs_block keyed to the current shader combo. | Corbin Simpson | |
Eliminates part of the glxgears corruption here. Need to clean up PSC more, to get rid of the rest of it. | |||
2009-10-17 | r300g: Fix u_hash_table rename. | Corbin Simpson | |
2009-10-16 | r300g: Use a hash table to look up vertex info. | Corbin Simpson | |
Need to move rs_block to this, too. Also, I'm getting massive amounts of flicker for some reason; I bet we've gotta re-re-examine PSC and friends. :C | |||
2009-10-14 | r300g: Move ZTOP to its own state atom. | Corbin Simpson | |
It may seem pointless, but this avoids a fair amount of predicted CSO pain. | |||
2009-10-14 | r300g: Move ztop to derived state. | Corbin Simpson | |
Need to get it into its own atom instead of piggybacking on DSA. | |||
2009-10-14 | r300g: Compiler warning cleanup. | Corbin Simpson | |
2009-09-28 | r300g: fix r300g cause GPU hang issue. | Cooper Yuan | |
why there are two input position semantic tags is that ureg doesn't set vs input semantic due to commit: 6d8dbd3d1ec888 so use vs input index instead of semantic name. | |||
2009-09-27 | r300g: fix erroneous condition | Maciej Cencora | |
2009-09-27 | r300g: don't force vertex position for HW TCL path | Maciej Cencora | |
It could be generated by vertex shader. | |||
2009-09-27 | r300g: add some assertions | Maciej Cencora | |
Not sure why we are getting a shader with two inputs with position semantic, but we don't know how to handle it correctly so it's better to stop the app than lock the machine. | |||
2009-09-28 | r300g: fix r300 rs path | Dave Airlie | |
2009-09-28 | r300g: rewrite RS state setup. | Dave Airlie | |
Not 100% sure this is correct, but its more correct than what was here previous however it may require changes in the input routing for the frag shader. | |||
2009-09-28 | r300g: silence compiler warning | Dave Airlie | |
2009-09-06 | r300g: Fix a number of warnings | Nicolai Hähnle | |
Seriously guys.... | |||
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle | |
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work | |||
2009-08-24 | r300g: Set the vector address in the input memory for ↵ | Cooper Yuan | |
bypass_vs_clip_and_viewport case | |||
2009-07-30 | r300g: Use radeon compiler for fragment programs | Nicolai Hähnle | |
This is entirely untested on R500, and needs more testing on R300. |