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path: root/src/gallium/drivers/r300/r300_state_derived.c
AgeCommit message (Expand)Author
2010-07-13r300g: extend and clean up debug loggingMarek Olšák
2010-07-13r300g/swtcl: do not emit texcoords if they are also stuffed in GAMarek Olšák
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák
2010-05-28r300g: report vertex format support in is_format_supportedMarek Olšák
2010-05-27r300g/swtcl: fix secondary color and back-face color outputsMarek Olšák
2010-05-16r300g/swtcl: update PSC only once when a shader is changedMarek Olšák
2010-05-15r300g: the vertex_stream_state atom for SWTCL should be staticMarek Olšák
2010-05-08r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák
2010-05-08r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-05-02r300g: inline update_derived_shader_stateMarek Olšák
2010-04-29r300g: fix compiler errorMarek Olšák
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
2010-04-15r300g: mask out the mirrored bit correctly in the registersMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-10r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT texturesMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: remove some XXXsMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-03-27r300g: Make SWTCL clear work again.Corbin Simpson
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-19r300g: lod min/max clamping should be relative to the base levelMarek Olšák
2010-03-19r300g: fix breakage after the gallium-sampler-view mergeMarek Olšák
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák
2010-03-15r300g: fix up after mergeKeith Whitwell
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson
2010-03-09r300g: Cleanup old PSC code a bit.Corbin Simpson
2010-03-09r300g: fix gallium-vertexlementcso merge damageRoland Scheidegger
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
2010-03-07r300g: share the VS-output-mapping state with SWTCLMarek Olšák
2010-03-06r300g: minor cleanups after the no-rhw mergeMarek Olšák
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: use the atom size directly during emissionMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol
2010-02-13r300g: cleanup the emission of RS block stateMarek Olšák