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path: root/src/gallium/drivers/r300/r300_state_derived.c
AgeCommit message (Expand)Author
2010-12-05r300g: optimize looping over atomsMarek Olšák
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-12-01r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák
2010-11-30r300g: fix texture border color once againMarek Olšák
2010-11-17r300g: print FS inputs uninitialized due to hardware limits to stderrMarek Olšák
2010-11-13r300g: fix texture border color for all texture formatsMarek Olšák
2010-10-27r300g: add a default channel ordering of texture border for unhandled formatsMarek Olšák
2010-10-27r300g: Silence uninitialized variable warning.Vinson Lee
2010-10-24r300g: fix texture border for 16-bits-per-channel formatsMarek Olšák
2010-09-28r300g: fix swizzling of texture border colorMarek Olšák
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-24r300g: Silence uninitialized variable warning.Vinson Lee
2010-09-24r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák
2010-09-13r300g: print unassigned FS inputs for DBG_RSMarek Olšák
2010-08-28r300g: fix blitting between 2D NPOT mipmapsMarek Olšák
2010-08-16r300g: fix assert in the rasterizer block for r3xx-r4xxMarek Olšák
2010-08-15r300g: rename dirty_zmask -> zmask_in_useMarek Olšák
2010-08-11r300g: initialize VAP_VTX_STATE_CNTLMarek Olšák
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10r300g: Remove unnecessary header.Vinson Lee
2010-08-08r300g: flush zmasks of zbuffers we are going to use as samplersMarek Olšák
2010-08-07r300g: fix cbzb clears when hyperz is offMarek Olšák
2010-08-05r300g: implement hyper-z support. (v4)Dave Airlie
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
2010-07-25r300g: implement D24X8 texture sampling for r3xx-r4xxMarek Olšák
2010-07-25r300g: do not use TXPITCH_EN if the width is POT and the height is NPOTMarek Olšák
2010-07-25r300g: cleanup texture creation codeMarek Olšák
2010-07-13r300g: extend and clean up debug loggingMarek Olšák
2010-07-13r300g/swtcl: do not emit texcoords if they are also stuffed in GAMarek Olšák
2010-06-21r300g: fix the KIL opcode for r3xx-r4xx (v4)Marek Olšák
2010-06-20r300g: manually assign texture cache regionsMarek Olšák
2010-06-13r300g: remove r300_state.hMarek Olšák
2010-05-28r300g: report vertex format support in is_format_supportedMarek Olšák
2010-05-27r300g/swtcl: fix secondary color and back-face color outputsMarek Olšák
2010-05-16r300g/swtcl: update PSC only once when a shader is changedMarek Olšák
2010-05-15r300g: the vertex_stream_state atom for SWTCL should be staticMarek Olšák
2010-05-08r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák
2010-05-08r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák
2010-05-02r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák
2010-05-02r300g: inline update_derived_shader_stateMarek Olšák
2010-04-29r300g: fix compiler errorMarek Olšák
2010-04-29r300g: use the enum for color swizzles in the rasterizerMarek Olšák
2010-04-29r300g: rasterizer debug loggingMarek Olšák
2010-04-28r300g: move ZTOP to separate fileMarek Olšák
2010-04-15r300g: mask out the mirrored bit correctly in the registersMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák