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path: root/src/gallium/drivers/r300/r300_state_derived.c
AgeCommit message (Expand)Author
2010-04-15r300g: mask out the mirrored bit correctly in the registersMarek Olšák
2010-04-15r300g: pick a new fragment shader when either a sampler state or view is changedMarek Olšák
2010-04-13r300g: add generating texture coordinates for point spritesMarek Olšák
2010-04-12r300g: atomize fragment shaderMarek Olšák
2010-04-11r300g: use a dummy replacement fragment shader if the shader compilation failsMarek Olšák
2010-04-11r300g: revisit some assertions and fix potential failuresMarek Olšák
2010-04-11r300g: cleanup handling of sampler viewsMarek Olšák
2010-04-10r300g: use clamp-to-edge instead of repeat/mirrored-repeat for NPOT texturesMarek Olšák
2010-04-10Squashed commit of the following:Keith Whitwell
2010-04-05r300g: typecast using the r300_texture functionMarek Olšák
2010-04-05r300g: simplify accessing screen from contextMarek Olšák
2010-04-05r300g: remove some XXXsMarek Olšák
2010-04-05r300g: is_npot -> uses_pitchMarek Olšák
2010-03-27r300g: Make SWTCL clear work again.Corbin Simpson
2010-03-26Revert "r300g: add generating texture coordinates for point sprites (WIP)"Corbin Simpson
2010-03-19r300g: lod min/max clamping should be relative to the base levelMarek Olšák
2010-03-19r300g: fix breakage after the gallium-sampler-view mergeMarek Olšák
2010-03-19r300g: add generating texture coordinates for point sprites (WIP)Marek Olšák
2010-03-15r300g: fix up after mergeKeith Whitwell
2010-03-09r300g: Precalculate and CSO-bind PSC state.Corbin Simpson
2010-03-09r300g: Cleanup old PSC code a bit.Corbin Simpson
2010-03-09r300g: fix gallium-vertexlementcso merge damageRoland Scheidegger
2010-03-09Merge branch 'gallium-vertexelementcso'Roland Scheidegger
2010-03-07r300g: share the VS-output-mapping state with SWTCLMarek Olšák
2010-03-06r300g: minor cleanups after the no-rhw mergeMarek Olšák
2010-03-02Merge branch 'gallium-no-rhw-position'Michal Krol
2010-03-01r300g: adapt to new vertex element csoRoland Scheidegger
2010-02-28r300g: atomize texture and sampler statesMarek Olšák
2010-02-28r300g: decouple vertex stream setup (PSC) and VS output mapping (VAP_OUT)Marek Olšák
2010-02-28r300g: use the atom size directly during emissionMarek Olšák
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-22gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol
2010-02-13r300g: cleanup the emission of RS block stateMarek Olšák
2010-01-27r300g: Silence GCC "missing braces around initializer" warning.Vinson Lee
2010-01-26r300g: Turn the RS block into an atom.Corbin Simpson
2010-01-26r300g: Make vertex_format into an atom.Corbin Simpson
2010-01-26r300g: Kill dead code for hashing custom state.Corbin Simpson
2010-01-17r300g: fix the rasterization of secondary colorMarek Olšák
2010-01-10r300g: Move TCL bypass switch to main context.Corbin Simpson
2010-01-10r300g: Don't avoid rewriting ZTOP.Corbin Simpson
2010-01-10r300g: Atomize rasterizer.Corbin Simpson
2010-01-10r300g: Atomize ZTOP.Corbin Simpson
2010-01-10r300g: Atomize DSA.Corbin Simpson
2010-01-06r300g: add back-face color VS outputsMarek Olšák
2010-01-06r300g: disable the rasterization of WPOS if it's unused by the FSMarek Olšák
2010-01-06r300g: add WPOSMarek Olšák
2009-12-25gs: fix drivers so they work with geometry shadersZack Rusin
2009-12-09r300g: fix routing of vertex streams if TCL is bypassedMarek Olšák
2009-12-06r300g: Clean up previous commit.Corbin Simpson
2009-12-06r300g: enhance ZTOP conditionsMarek Olšák