Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-18 | r300-gallium: Fix (another) wrong value in MSPOS. | Corbin Simpson | |
Again, thanks to agd5f. | |||
2009-05-17 | r300-gallium: Don't set GB_TILE_CONFIG (in userspace.) | Corbin Simpson | |
This accompanies kernel patches that make GB_TILE_CONFIG's various members completely controlled in DRM. GB_TILE_CONFIG has the following controls: - The number of GB (pixel) pipes enabled - The size and style of tiling - Subpixel precision (either 1/12 or 1/16) Per airlied and glisse, userspace and kernel will now agree (always) on a subpixel precision of 1/12, and tiling will always be kernel-controlled. | |||
2009-05-17 | r300-gallium: Clean up more invariant state. | Corbin Simpson | |
GA_ENHANCE is now the kernel's problem. | |||
2009-05-17 | r300-gallium: Correct default MSPOS. | Corbin Simpson | |
Per agd5f. | |||
2009-03-31 | r300-gallium: Moar vert shader emit. | Corbin Simpson | |
2009-03-31 | r300-gallium: Add vertex shader emit. | Corbin Simpson | |
2009-03-30 | r300-gallium: Handful of small leftovers. | Corbin Simpson | |
2009-03-27 | r300-gallium: Add some surface_copy. | Corbin Simpson | |
2009-03-20 | r300-gallium: A bit more invariant state. | Corbin Simpson | |
2009-03-18 | r300-gallium: Emit viewport state. | Corbin Simpson | |
Note that this will break you, hard, if you're not using RADEON_NO_TCL. I really need to start vertex shaders soon. | |||
2009-03-17 | r300-gallium: Move all unsorted state into invariant state. | Corbin Simpson | |
Gotta just slowly whittle this down. | |||
2009-03-07 | r300-gallium: Move a few registers. | Corbin Simpson | |
These shouldn't be written if not on TCL HW. | |||
2009-03-06 | r300-gallium: Separate out fog block. | Corbin Simpson | |
We'll never actually use fog block. (I hope.) | |||
2009-03-06 | r300-gallium: GA enhancements. | Corbin Simpson | |
Basically an errata fixup register. | |||
2009-03-01 | r300-gallium: Split off invariant state. | Corbin Simpson | |
It's kind of like a CSO todo list. :3 |