Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-04 | r300-gallium: r500 surface_copy fragment shader. | Corbin Simpson | |
2009-04-01 | r300-gallium: Fix compiler warnings. | Corbin Simpson | |
"const" is the right keyword, but I can't do that without adding a bunch of really annoying and ugly const casts everywhere, and frankly, that's really stupid, so instead, just don't make them const. | |||
2009-03-27 | r300-gallium: Add some surface_copy. | Corbin Simpson | |
2009-03-27 | r300-gallium: Use CMP for MOV on r300. | Corbin Simpson | |
Doesn't quite fix problems, though. :c | |||
2009-03-25 | r300-gallium: r300-fs: Moar. | Corbin Simpson | |
2009-03-25 | r300-gallium: Unify shader interfaces, enable r300 shader, start unbreaking. | Corbin Simpson | |
progs/trivial/clear no longer is horrifically wrong, just kind of wrong. | |||
2009-03-17 | r300-gallium: r500-fs: CMP/MOV/SWZ, negation, ADD/MAD/MUL/SUB. | Corbin Simpson | |
Also a fair amount of cleanup. | |||
2009-03-16 | r300-gallium: r500-fs: MUL. | Corbin Simpson | |
2009-03-16 | r300-gallium: r500-fs: Actually handle consts and imms correctly. | Corbin Simpson | |
This makes mad.txt draw correctly. Yay! | |||
2009-03-15 | r300-gallium: r500-fs: Setup immediates. | Corbin Simpson | |
Textures still not working. RS block shenanigans expected. | |||
2009-03-15 | r300-gallium: r500-fs: Add writemasks and some flexibility for MOV/SWZ. | Corbin Simpson | |
2009-03-11 | r300-gallium: r500-fs: More texture fixes. | Corbin Simpson | |
2009-03-11 | r300-gallium: r500-fs: Add shader dumper and more tex work. | Corbin Simpson | |
2009-03-11 | r300-gallium: Start swizzles. | Corbin Simpson | |
2009-03-11 | r300-gallium: Begin R500 fragment shader assembler. | Corbin Simpson | |
I love it so much. I also hate it a lot. | |||
2009-02-23 | r300-gallium: Decode passthrough shader for r300. | Corbin Simpson | |
Looks pretty sane. | |||
2009-02-13 | r300-gallium: Various thingies. | Corbin Simpson | |
Add formats to framebuffer emit, fix up shader function names, make sure fragment format is emitted for r500. | |||
2009-02-12 | r300-gallium: Take care of various bad dereferences in shader setup. | Corbin Simpson | |
Unbreaks glxinfo. | |||
2009-02-12 | r300-gallium: Fix build errors. | Corbin Simpson | |
2009-02-12 | r300-gallium: r300 passthrough shader, static shader objects, and clear code. | Corbin Simpson | |
2009-02-12 | r300-gallium: Add r500 passthrough shader assembly. | Corbin Simpson | |
This allows a simple passthrough fragment shader to be provided on r500. | |||
2009-02-04 | r300: Add shader state stubs. | Corbin Simpson | |