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path: root/src/gallium/drivers/r300/r300_surface.c
AgeCommit message (Collapse)Author
2009-02-22r300-gallium: Add pipe_format translators and apply themJoakim Sindholt
2009-02-22r300-gallium: correct buffer stride calculationJoakim Sindholt
2009-02-18r300-gallium: implement simple pipe_transfer Basically make the driver ↵Joakim Sindholt
compile and behave like it did before the gallium-texture-transfer merge
2009-02-16r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch.Corbin Simpson
2009-02-16r300-gallium: Add SC_CLIP_RULE to clear.Corbin Simpson
This is a register that is in r300_demo but not r300_surface, so adding it in to see if it helps.
2009-02-15r300-gallium: Fix scissors.Corbin Simpson
Don't use SCISSORS_OFFSET since we're DRI2, and don't forget to set scissors in clear.
2009-02-15r300-gallium: Grab bag of goodies.Corbin Simpson
Some fixes from glisse, moar swtcl emit setup, cleanup a bunch of regs, properly do clear flush, and BEGIN_CS count fixes.
2009-02-15r300-gallium: Clean up some clear registers.Corbin Simpson
2009-02-13r300-gallium: Various thingies.Corbin Simpson
Add formats to framebuffer emit, fix up shader function names, make sure fragment format is emitted for r500.
2009-02-12r300-gallium: Fix build errors.Corbin Simpson
2009-02-12r300-gallium: fix OUT_CS_ONE_REG and use where applicableJoakim Sindholt
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-02-12r300-gallium: r300 passthrough shader, static shader objects, and clear code.Corbin Simpson
2009-02-12r300: minor fixes and clear up some surface_fillJoakim Sindholt
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-02-08r300: Add SW TCL paths for clear.Corbin Simpson
This should make things work for people on RSxxx chipsets.
2009-02-08r300: Update to match pipe_surface changes.Corbin Simpson
2009-02-06r300: Clean up CS counting.Corbin Simpson
2009-02-05r300: working trivial/clear for r5xxJoakim Sindholt
2009-02-02r300: fix compiler/linker errorsJoakim Sindholt
2009-02-02r300: Move some registers around.Corbin Simpson
This fixes r500 hangs.
2009-02-01r300: Add cleaned-up clear fallback, sort more regs.Corbin Simpson
2009-02-01r300: Try to fix up RS a bit more.Corbin Simpson
2009-02-01r300: set up r5xx fragment shader; clear still brokenJoakim Sindholt
2009-02-01r300: Unbreak emit, fix up a bunch of little things.Corbin Simpson
2009-02-01r300: attempt at trivial/clear on r5xxJoakim Sindholt
2009-02-01r300: name registers for human readabilityJoakim Sindholt
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-02-01r300: Fix a few more registers.Corbin Simpson
2009-02-01r300: A handful of thingys.Corbin Simpson
2009-02-01r300: Moar RS cleanup.Corbin Simpson
How could I possibly miss these?
2009-02-01r300: Cleanup first part of RS block.Corbin Simpson
Working towards r500-ability.
2009-02-01r300: Clean up PVS upload emits.Corbin Simpson
2009-02-01r300: Add dsa state emit.Corbin Simpson
Seeing a pattern yet?
2009-02-01r300: Add blend color state emit.Corbin Simpson
Slow and steady wins the race. Or something like that.
2009-02-01r300: Set up blend state emit, clean up blend registers.Corbin Simpson
Also add at least one missing register to r300_reg.
2009-02-01r300: Deobfuscate a few registers, fix inaccurate variable names.Corbin Simpson
It's not "pipes", it's floating-point vertex processors. Completely different.
2009-02-01r300: Working trivial/clear for RV410.Corbin Simpson
This might work for other people too.
2009-02-01BROKENCorbin Simpson
This commit is only to protect against data loss, so please skip it when bisecting. Thanks.
2009-02-01r300: Hook up clear, set it to fallback.Corbin Simpson
2009-02-01r300: Add num_vert_pipes (and remove busted num_pipes.)Corbin Simpson
2009-02-01r300: Unbreak build, finish clear state.Corbin Simpson
Completely untested, of course.
2009-02-01[BROKEN] r300: Add initial clear/fill code.Corbin Simpson
Copied from mesa and still broken. Gimme a few to clean it up.
2009-02-01gallium-r300: Add r300_surface.Corbin Simpson
Todo: - Hook up surface functions. - Take it for a spin and watch it crash 'n' burn.