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path: root/src/gallium/drivers/r300/r300_surface.h
AgeCommit message (Expand)Author
2009-06-26r300-gallium: organize fragment/vertex shadersJoakim Sindholt
2009-05-20r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson
2009-04-04r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson
2009-04-01r300-gallium: Fix compiler warnings.Corbin Simpson
2009-03-31r300-gallium: Add vertex shader emit.Corbin Simpson
2009-03-27r300-gallium: Add some surface_copy.Corbin Simpson
2009-03-06r300-gallium: Flat/smooth shading state.Corbin Simpson
2009-03-06r300-gallium: Pick up a few more bits of rs_state.Corbin Simpson
2009-03-05r300-gallium: Move RS block setup to CSO.Corbin Simpson
2009-02-28r300-gallium: Use rs_state emit for r300_surface, move a few things around.Corbin Simpson
2009-02-22r300-gallium: Add pipe_format translators and apply themJoakim Sindholt
2009-02-12r300-gallium: r300 passthrough shader, static shader objects, and clear code.Corbin Simpson
2009-02-01r300: Unbreak emit, fix up a bunch of little things.Corbin Simpson
2009-02-01r300: Add dsa state emit.Corbin Simpson
2009-02-01r300: Add blend color state emit.Corbin Simpson
2009-02-01r300: Set up blend state emit, clean up blend registers.Corbin Simpson
2009-02-01r300: Unbreak build, finish clear state.Corbin Simpson
2009-02-01[BROKEN] r300: Add initial clear/fill code.Corbin Simpson
2009-02-01A bit of r300 cleanup.Corbin Simpson
2009-02-01gallium-r300: Fit it all together now.Corbin Simpson
2009-02-01gallium-r300: Add r300_surface.Corbin Simpson