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path: root/src/gallium/drivers/r300/r300_texture.h
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2010-02-22Revert "r300g: rebuild winsys/pipe buffer handling and add buffer map"Dave Airlie
This reverts commit fff5be8e7b4557c221f2425dcafc2e7cbbba76ba. Probably went too soon with this, dileX reported OA not working for him it works here fine, but the optimisations I wanted aren't working properly yet so I'll fix that now. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-22r300g: rebuild winsys/pipe buffer handling and add buffer mapDave Airlie
This creates a cleaner winsys and drop the simple screen stuff. It makes r300g use pb_bufmgr structs and adds usage of the cached bufmgr for vertex/index buffers. It also avoids mapping too often. I'm not 100% sure this is perfect but it won't find its own bugs. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-21r300g: precompute framebuffer register valuesMarek Olšák
2010-02-21r300g: make r300_translate_texformat privateMarek Olšák
Unlikely to increase performance from inlining. And partially expose it through r300_is_sampler_format_supported.
2010-02-21r300g: re-enable SRGB formatsMarek Olšák
Ouch.
2010-02-18r300g: add support for all missing non-FP sampler formatsMarek Olšák
The idea is to directly parse the format description in r300_translate_texformat and return ~0 if the format is unsupported.
2010-02-14r300g: accelerate blitting for all formats by faking the texture formatMarek Olšák
2010-02-14r300g: fix texture formats: A4R4G4B4_UNORM, A1R5G5B5_UNORM, R5G6B5_UNORMMarek Olšák
2010-02-14r300g: Use util_format_name().José Fonseca
2010-02-06r300g: add L8_SRGB and A8L8_SRGB texture formatsMarek Olšák
2010-02-02r300g: Texture format cleanups, per docs.Corbin Simpson
texenv is perfect now.
2010-01-26r300g: Add A8_UNORM texture format.Corbin Simpson
Keeps teeworld happy.
2010-01-17r300g: output texture debug messages if only RADEON_DEBUG=tex is setMarek Olšák
2009-10-28r300g: Keep texture formats organized.Corbin Simpson
2009-10-28r300g: add some texture formatsMaciej Cencora
2009-10-25r300g: added support for 3D texturesMarek Olšák
Mipmaps not tested. Also, I am not sure why piglit/texturing/tex3d needs to have color tolerance +-1 to pass. The classic Mesa driver doesn't need that.
2009-10-22r300g: Enable more stuff in r300_screen, cleanup comments.Corbin Simpson
Also enable 24-bit depth buffers without stencil.
2009-10-21r300g: Cleanup header includes.Corbin Simpson
2009-10-12r300g: Clean up texture formats.Corbin Simpson
2009-10-10r300g: add video surface create and destroy functionsCooper Yuan
2009-10-04r300g: xRGB and RGBx formats.Corbin Simpson
We now have 48 GLX visuals. Pretty soon, we'll have 90+ visuals, only five of which ever get tested. :3
2009-09-26r300g: add z16 unorm texture formatDave Airlie
2009-09-25r300g: add texture format for xvmcCooper Yuan
2009-09-12r300g: There is no such thing as "texture stride"Nicolai Hähnle
Individual texture images have a stride, but textures as a whole do not. There are still pieces of code which are confused about this, but the core of the confusion is hopefully gone. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-27r300g: YCbCr and sRGB textures.Corbin Simpson
2009-06-27r300g: Fix EXT_packed_depth_stencil functionality.Corbin Simpson
Allow Z24S8 to be a true texture.
2009-06-26r300g: S3TC.Corbin Simpson
tests/texcompress2 doesn't work, but tests/texcmp does (more or less.)
2009-06-26r300g: Use real texture formats.Corbin Simpson
What bugs me is that the YUV444 format somehow worked properly. :3
2009-03-10r300-gallium: First stab at texture support.Corbin Simpson
2009-03-03r300-gallium, radeon-gallium: Continue migration to DRI2 state_tracker, part 2.Corbin Simpson
Almost there. glxinfo still works, and AFAICT so does trivial/clear.
2009-02-01r300: Add initial pipe_texture handling.Corbin Simpson
Still primitive and needing to be fleshed out, but it's a start.
2009-02-01r300: Add texture stubs.Corbin Simpson